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Zorbus

Hinzugefügt von MrElixer's avatar MrElixer MrElixer's avatar MrElixer Leider sind die Daten dieses Nutzers gerade nicht verfügbar. Bitte versuche es später noch einmal. View profile Wunschliste anzeigen Gespräch beginnen Als Freund einladen Als Freund einladen Einladung annehmen Einladung annehmen Offene Einladung... Angemeldet seit {{ user.formattedDateUserJoined }} Freunde seit {{ user.formattedDateUserFriended }} Blockierung aufheben Nutzer blockiert Die Wunschliste dieses Nutzers ist nicht öffentlich. Du kannst dich aufgrund der Privatsphäre-Einstellungen von dir oder dem anderen Nutzer nicht mit diesem Nutzer unterhalten. Du kannst dich mit diesem Nutzer nicht unterhalten, weil du ihn geblockt hast. Du kannst diesen Nutzer nicht einladen, weil du ihn geblockt hast.

A TRADITIONAL ROGUELIKE

Zorbus is a fantasy-themed, tile-based, turn-based, traditional roguelike game. Your goal is to delve deep into a dungeon, find a portal to a mythical place called the Zorbus, where a mere mortal can ascend to demigodhood. You can recruit other creatures along the way so you don't have to adventure alone.

Thematically Zorbus draws influence from the late 70s and early 80s tabletop D&D campaigns, adventures and lore.


The game tries to create a dungeon which feels alive, eventful, and rich in content. Something more than just empty rooms and corridors. Diversely shaped levels with themed content (throne rooms, prisons, hidden treasure caches, etc.) with good connectivity between the areas.


The dungeon denizens act intelligently, fight each other, flee when threatened, and try to gather their friends to overcome a threat. Most creatures can use items, and can also pick them up from the dungeon floor. Creatures are not silent either, but comment on things with speech bubbles.


The dungeon has dynamic lighting. There are light sources as dungeon furniture and in the hands of creatures, and these both can be lit and unlit. Some creatures have darkvision. Creatures react to light and sound.

RPG RULE SYSTEM


The rule system for the game is slightly influenced by the d20 system used in the 3rd edition of Dungeons & Dragons. Zorbus has experience levels but no character classes (race is selected). On each level up, you point buy skills and talents (mostly combat maneuvers and spells).


CONTROLS & UI

Keybindings are configurable. Mouse control is supported, but is not ideal for playing the game. A game controller can be used. The game has a targeting system, making it very easy to use ranged attacks or talents. Usable items and talents can be assigned to quickslots.


Display size can be configured. You can play in windowed mode or fullscreen and with 32x32-, 48x48- or 64x64-pixel tile graphics or ASCII characters. The font can be changed, and text size can be adjusted.

zorbus.net/

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