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+75

Mind Mirror completed

Added by glenonearth's avatar glenonearth glenonearth's avatar glenonearth Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public. You can't chat with this user due to their or your privacy settings. You can't chat with this user because you have blocked him. You can't invite this user because you have blocked him.

“Leary brought an angle of psychological interaction to this idea of interactive gaming, this idea of reprogramming your brain,” he said. “It didn’t catch on then, but he was pretty far ahead of the curve.”

Most of Leary’s software projects had a strong self-help bent, and aimed at helping users understand and improve their personalities through digital rather than pharmaceutical means. “Isn’t precise thinking about yourself the most basic tool for managing your life successfully?” players are asked at the beginning of “Mind Mirror” (1985), Leary’s one commercially released product, which allowed players to create, evaluate and role-play different personalities based on psychometric ideas from his 1950 Ph.D. thesis, “The Social Dimensions of Personality.”

In the two years following its release by Electronic Arts, 65,000 “Mind Mirror” games were sold.

This wish is completed and is now available on GOG.com

2 comments about this wish

Rambutaan Rambutaan Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public. You can't chat with this user due to their or your privacy settings. You can't chat with this user because you have blocked him. You can't invite this user because you have blocked him.
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Just reading Jordan Mechner's The Making of Prince of Persia and it mentions that EA gave Leary a cash advance of $100,000 for this game (and Mechner questioned why he was still going with Broderbund when EA had that kind of money). Would be interested to see what it's like.

Oct. 4, 2014
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whatkitty whatkitty Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public. You can't chat with this user due to their or your privacy settings. You can't chat with this user because you have blocked him. You can't invite this user because you have blocked him.
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This sounds like a fascinating idea. Here's an article about his games. artsbeat.blogs.nytimes.com/2013/09/27/timothy-leary-video-games-unearthed-in-archive/

Oct. 4, 2013
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