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+16

Chitty Chitty Train (PC-98)

Added by DonRumata1's avatar DonRumata1 DonRumata1's avatar DonRumata1 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public. You can't chat with this user due to their or your privacy settings. You can't chat with this user because you have blocked him. You can't invite this user because you have blocked him.

mercenaryforce.web.fc2.com/pc9801/pc98/02151.html

Real-time puzzle game released in 1993 for the PC-98 by Bit2 (Panasonic's PC publishing arm), developed by Cody Computer. The goal is to direct your main train through the exit gate with or without passengers, depending on whether there are or aren't any stations to stop at. Players must switch junctions to prevent other trains in the loop from colliding with each other; the game scores you based on how efficiently you use these switches. CPU clock speed's directly tied to game speed, meaning that emulator configurations will need to be fine-tuned for a GOG release. Players can select any map they want from the start, but it's best to learn the mechanics and kinds of rail routes/traps they'll be dealing with.

There's no explicit need to translate this title, but some of the text descriptions and flavor text could use English text. This would have to be testable and refined for usage in an emulator standalone like Neko Project II. Packaging this game with other Bit2 releases would also help sell the game to a modern audience, alongside other titles like Nyancle Racing and Quinpl.

Footage: www.youtube.com/watch?v=lV9trL5GvUk

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