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Don't overwrite mods completed
As of Galaxy client 1.2, you can now globally disable auto-updates to prevent Galaxy from automatically updating games to their pristine official state, thereby preventing it from overwriting mods.
It appears that this request is really "Please offer a global disable auto-update option and/or give the option to disable auto-update on a per-game basis before Galaxy auto-updates it."
I say that because Galaxy has no way to determine if someone has an intentional mod installed for a game. A modded game is a changed game, and a changed game is a copy of a game that differs from what GOG supplies so there is no way for Galaxy to differentiate between "intentionally modded game" and "hard disk data corruption", so it will always say "game corrupted" and resync the game to the official game files.
The problem is there's no way to turn it off except a greyed out non-functional option in settings currently. When they finally implement that feature, then people can disable auto-updates and/or get asked whether to disable auto-updating during installation automatically and remember it. There is no simple way to algorithmically determine with any accuracy if a game has been modded however and there's no single standard official way that games get modded.
Yeah, we need to somehow disable the auto-check if we want to.
Yeah, it seems impossible to launch games via Galaxy that have had their original files modified/removed (e.g. System Shock 2 modded by SS2Tool). Galaxy claims that the installation is corrupted, but manually launching through the .exe works fine.
Game auto-update MUST be turned off by default. I have a lot of modded games and I'm not adding them to Galaxy simply because I don't want to re-install all those mods.
Yeah, can't import System Shock 2 or Quake etc. Bit of a pain
+1
Importing a game should have an additional step, where the user decides if (s)he wants to set Auto-update on or off (default should be off, with a warning about mods/non-official patches).
yeah, this is a deal-breaker for me. If I can't run patches, it's too much work to manage both my games and the launcher since the launcher doesn't seem to add any value.
This is my complaint at the moment. Hopefully they can find an easy way to resolve it.
Yeah, this pretty much. Thinking of when Anachronox will be added to the supported list, and I don't want it overwriting my widescreen-patched executables. (1080p looks pretty great on this game!) And any other games I may choose to mod. Maybe have auto-updates off by default, because of the prevalence of third-party updates/mods being applied to such old games.
This is absolutely essential. A lot of the reason to like older games is the modding potential and having a tweaked install wiped out is a nightmare.
I know its a lot to ask, but if GOG galaxy had an in-built mod manager that would be amazing.
The only workaround for this that I found is:
1. Backup your Infinity Engine game BEFORE importing.
2. Import the original folder and let the 'updater' do its thing.
3. On the library page configure the game to DISABLE auto updates.
4. Shut down Galaxy and restore the game backup.
5. The game will now show as 'corrupted' in the Library, but everything still works.
Came here to say this. I don't want to add my Easy Tutu version of Baldur's Gate for that specific reason.
maybe they could add a "this game has mods" checkbox, then give you a list of files that are different from the server copy and asks which ones do you not want to overwrite
Well that really only works by disabling updates. The only possible option would be to not delete additional files.
Same with source ports (aka Arx Fatalis/Arx Libertatis), engine rewrites, and third-party patches (such as Daikatana's 1.3 patch)
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