What really makes this game interesting is that balances RPG, RTS aspects really well. I'll go into detail parts below. Gameplay: As your Hero, or Runemaster levels up you get access to many different spells and armor/weapons. There are many building to use in this game as the list for one race alone (human) is nearly 25 buildings. Each race has 9 units with a more powerful hero to be constructed or summoned at higher tier structures. The basic units range from healers to spell casters to range missle unts. Every spellcaster that heals automatically heals friendly units nearby. Another interesting aspect is the resource system. There are a total of 6 resources spread through each map. Each race only uses 3 or the resources. Each resources type has higher tier buildings that give back more of the refined resources for the player to use. This can be spent on building and units. Because of the way the UI is setup all runemaster and henchmen can cast defense spells/skills with a friendly target selected and a click of the mouse button. There is no need to look through a units panel to find out what it can do. The same goes for offense spells, when a enemy is selected. I baffles me that other new games do not have this simple system. UI: The best I've ever used. One of the reason, as stated previously... "Because of the way the UI is setup all Runemaster and henchmen can cast defense spells/skills with a friendly target selected and a click of the mouse button. There is no need to look through a units panel to find out what it can do. The same goes for offense spells, when a enemy is selected. I baffles me that other new games do not have this simple system." Also the camera system is done well. The camera isn't jittery and follows/moves well. The clickable icons are layed out well and the inventory screen/character screen is layered out well too. Yo can also assign groups to units too. You can also set units once built to fill a certain role. Graphics: Graphics were top notch at the time of the release, but like any game on Gog.com I do not really judge a game based upon that. I see more that the icons represent what they are suppose to be doing and the animations of the units/buildings are done well. Sound: The music, sounds are is pretty good. They all fit correctly and well in their places. I want to fill this with more information but nothing really jumps out to me as astonishing.