

I like table game, I play to them a lot, and this WItcher Adventure Game isn't a good one. Here are some reason why: - extremely dependant on luck: during the whole game, most of the important actions are randomised, as mission, development, investigations and bad fate you get. And they can have a huge impact on the game, especially in the beginning. - No interaction between player: you can't really interfere with other player plans in an efficient way - Due to these two elements, it is nearly impossible to come back in the game if you had bad luck or if another player was very lucky - From this, it makes the most viable strategy to win the game (especially 1/3 missions game) to rush for mission and not to develop your character - It makes the combat system/character development system (nicely customised for each character) less enjoyable, as beating big beast is most of the time not useful to accomplish your quests, and makes you lose time to win. If the game mechanism were more carrefuly thought, it would be a great game. There are good ideas but balancing and creating a board game isn't the same as creating a video game, and I believe that the developpers of this game are more skilled for the later one.

Wacky wheels is definitely a Good Old Game. Sometimes, old stuffs are still totally relevant (Theme Hospital, Transport Tycoon), sometimes they aren't. I fear that Wacky Wheels is part of the second category. Even if the game is pleasant to play, it is very repetitive, quite basic in its mechanism, the amount of tracks available is quite low, too easy to play against IA, and split screen on one keyboard isn't fun anymore. If it's for the nostalgia, why not. But I prefer to keep the good memories of the countless hours I spent on this one than getting bored after 30 minutes 20 years later.

Paper Wizard is globally a good game. The graphical style is charming and efficient (when you get used to it, which comes very fast), the gameplay is simple but working for the 10/12 hours you will need to finish it totally (meaning, discovering most if not all the secrets). On the down side, some glitches with the interface and a uninteresting story which won't surprise you (except if it's the first RPG you play). Worth its price!

As said a bit everywhere, tTaspects, but some negative ones too. The positive one is for sure the universe. The samurai/martial arts universe, and the east mythology, is attracting. The combats/characters mechanism reflects smartly some cliché about this universe, which makes it fun. The characters and dialog are interesting, the quests are well written. The graphic engine (the same as Knight of the Old Republic (KOTOR) is ok and the design is colourful. We're not at the level of Okami (on Wii) but it's still quite nice. So, what's wrong then... The biggest negative point is the scenario of the main quest. If you have a small video game culture, you'll know since the first paragraph how it's going to end. If you add to this the fact that the whole game is VERY linear, you end up with very nice character and quest dynamic but you can't get caught by the plot. Sad. The other negative points is the character-building that is a bit too simple, which makes every character look the same in the end. In short, nice universe and some good ideas in the fights, but poor scenario and character building.