

First things first: This isn't Space Pirates and Zombies 1. Sure, the original Clockwork Crew is still around, everyone is still chasing the Rez, there's piracy and zombies galore, and several of the old game's ships make a reappearance as deployable strike craft, but the core gameplay mechanics are vastly different. It's a sequel in name and lore only - if you come looking for more of the same, you'll likely be disappointed. The sequel is a bit of an eccentric mixture. A bit of Mount & Blade, a dash of Captain Forever, a pinch of Pirates!, with a few Lego bricks thrown in for good measure, coated in lurid neon colours and garnished with a grandiose orchestral score. Ships are constructed out of blocks that form the frame and provide attachment points for various noses, engines and wings, which come in different sizes, manufacturers and weapon loadouts. Everything simply snaps together. Parts also break loose under fire, so it's not too uncommon for half a ship to go missing under heavy fire. The flying parts can be reattached during combat (a bit tricky, depending on your layout and what went missing) or afterwards, should you survive the fight. I'd say fiddling around with your spaceship's layout is about half the attraction. Fooling around in the sandbox, screwing around with the AI captains, stealing them from other factions or extorting them for fun and profit makes up the other half of the attraction. Just keep in mind that they can basically do the same as you, and don't be surprised when you get bounties on your head and your stations and end up being shaken down for money and parts while limping home from a battle. TLDR: Combat is fun and colourful, the strategy/sandbox layer is rather interesting if you liked M&B, difficulty level is adjustable, voice acting and music are pretty good, and the german translation is excellent. It's not the space game to end all space games, but it's jolly good fun for twenty bucks.