

Having finished my first playthrough (about 55 hours), I feel confident to finally write a review. As of Version 1.3.0, there's still a few bugs around, mostly sidequests not progressing or clearing properly from the log. Nothing gamebreaking and will likely be fixed before long. It runs well enough on my aging hardware. This is an open world game, with light RPG progression and various unlockable mounts. Combat uses mechanics vaguely similar to the Devil May Cry franchise, but much simplified - you get special moves for all weapons (including unarmed combat) and can seamlessly mix between shooting and melee. Turning up the SFX helped a lot to make things feel more punchy, and with a bit of tinkering with the (rather nice) crafting system, enemies can be knocked around quite satisfyingly. The game world, along with the Narrator, can best be described as a whimsical kung-fu post apocalypse, emphasis on "whimsical". This is a post-human world, where furry sentient critters describe stuff using weird names. I found it endearing. It obviously irritated some other people to the point where they typed very angry reviews. The Narrator is an avuncular figure that dispenses (imperfect) knowledge from the past, dad jokes and Confucian wisdom in equal measure. He can be turned off as well. Storywise, it's a story about trying to avenge the murder of your parents and saving the world, both accomplished through nicely choreographed boss fights with lengthy buildups. There's a lot of sidequests that unlock vendors, mounts, loot and quirky items, most found organically by exploring the world. The vibe of the game is entirely wholesome, like aforementioned games from sim pler times. There's no moral grey areas, no edgy content beyond "pollution is bad, mkay" (and seriously, that is about as arguable as "water is wet"), no blood and guts and no squalor. And as opposed to a certain other post apocalyptic franchise, the roofs have no holes and the communities are kept neat.