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This user has reviewed 13 games. Awesome! You can edit your reviews directly on game pages.
Close Combat 3: The Russian Front

Demos were always the best.

This is a fun but flawed title. During the time when these games were being released I was experiencing all of them via their wonderful demos. I was quite young and certainly not very pro, so the single missions you were permitted to play were a huge challenge to me which i played again and again (there is a good amount of variety in how the AI plays them out) I became closely acquainted with the screams and explosions, the crackling radio reports, the rhythms of a game in which every player controlled entity on the battlefield needs to take a few seconds to aim, prepare to fire, aim again, compress the trigger, wipe their foreheads and ultimately fire. The Russian Front was the best demo in the series (A Bridge Too Far a close second). The map is big, the vehicles more interesting and more powerful, the soldiers slightly faster thinking. The graphics slightly better, too. I played it again and again, and when I finally beat the Germans I fist pumped more than one time. In person. And I think that just about sums up what this game means to me. It is a great battle simulator. It is a less good war simulator. Spending a few hours on a carefully crafted level is fun. Spend many more hours on a series of levels with wildly oscillating design quality and it'll be less fun. I have got my hands on these games a few times, installed them, powered them up, revisited my demo levels then... abandoned the game within a day. The other levels are just not as tight as the showpiece levels. Really fun as far as it goes.

5 gamers found this review helpful
Emperor: Rise of the Middle Kingdom

The definitive.

Impressions' City Builders are a series of history-focused city management games, and while Caesar 3 introduced me to the series I only truly locked in to an ideal, tight, rewarding and controlled experience when I finally came around to Emperor. Some time in the early 00s a group of game developers sat down and pieced together the history of the world's oldest continuous nation and lovingly drew up a highly detailed two-dimensional experience thereof. I really like this idea: that there was a bunch of adult professionals who were totally happy to develop a game that would be pacific, consistent, formulaic in the best way, and just totally pleasant. There are numerous key improvements about Emperor that go together to make it a quantum leap on Caesar 3. To mention a few: - 4 square standard housing plots. Houses are large, they have a solidity and a fixed size which worked with a reworked goods distribution system to increase the strategy of neighborhood planning. It also meant that the visual rewards of upgrading those houses were more immediate and recognizable. It ALSO allowed a more consistent way to monitor and 'remedy' the houses. - Neighborhoods. Utilizing the ideas of the siheyuan neighborhoods of ancient china, neighborhood walls with doors which can be altered to allow certain walker types through worked to literally partition and micromanage your cities. - Markets. Unlike the simplistic markets in Caesar 3 and it's ilk, markets in Emperor came in two kinds: a 4-slot market and an 6-slot market. Into the market squares you place shops which sell different item types, walkers sent out from the markets distribute these goods to neighborhoods. This allows you to again micromanage the development of your cities and your consumption of resources. The above are just a few points on what sets this title apart. In summary, the tweaks to the gameplay in Emperor result in the most controlled and, simply put, fun iteration of the series. 10/10 for it's genre.

8 gamers found this review helpful
Majesty 2 Collection

Unbeatable!

Forget what other people are saying about this game, it is pure unadulterated awesome. Sure, gameplay and difficulty levels both fluctuate, and you can really stretch a mission out if you want to, but these are the kinds of relativistic quibbles that only gaming snobs would pick on, people who are too jaded - or perhaps not jaded enough - to just take the good with the bad. This game is damn good. Think of it as being in charge of World of Warcraft. This is how I like to approach the game, my own little pseudo-RP if you will. You have WoW inspired classes, WoW-inspired items for them to loot and equip, WoW-inspired upgrades, a WoW-inspired economy, and a rather WoW-inspired quest/leveling system. This heavy WoW derivation is not a bad thing, and it may not be a deliberate thing, but this is the overall effect I get from this game: that I am directing and nurturing a population of individual heroes, each with their own personalities and progressions through the game, eventually helping them clear out these maps and level up. You just set down banners - to explore, kill, defend etc - and add a few hundred gold to the banners, encouraging your AI controlled heroes to, if the price is right, commit themselves to your cause. See a rampaging minotaur streaking towards an undefended part of town? Slap a kill banner and 500 gold on the sucker and pray that soon you'll see a multitude of heroes streaming towards him. Is your objective to kill a formidable foe? Level your heroes by systematically clearing the map before dropping a few thousand gold on a kill banner for baddie, and watch a 20 man raid light up the place. You can even form them into parties - tank, heals, dps, perhaps you know the deal? At the end of missions you can keep your favourite hero! The original Majesty was a masterpeice of a game which brought a new way of doing things to the genre, and I have no problems with it, but this progression into the modern age of RTS gaming has been a great success.

18 gamers found this review helpful