The game clearly states in its minimum requirements that it will run on Windows 7 or Windows 10. It also says that it requires DirectX 12, though if you attempt to install DirectX 12, you will find that it is not supported on Windows 7. Now most users probably won't check the DirectX number, and will simply see Windows 7 is supported. Also, the game will run the menu and character creation on DirectX 11, but seems you cannot play the game as it crashes seconds after loading the initial game world. That isn't Windows 7 support in my book, thus is false advertising. Now I have seen one person who said they were able to run the game on DirectX 11 by deleting some files though I was unable to find out which files. Also there is tell that CD Projekt Red is working with Microsoft to enable DirectX 12 support for Cyberpunk 2077 as they did with World of Warcraft last year. So this may change over time, or there is perhaps already a fix and I simply haven't been able to find it. That being said, I've watched enough videos of people playing the game to be quite certain it'll be a rather enjoyable experience. I have full confidence that all of this will be sorted out in time. If you are unable to play the game currently, PLEASE have patience and do not beg for a refund mere days after the release. As far as gameplay is concerned, there appear to be numerous possibly-exploitable graphical glitches as well as an abundance of very-exploitable item and skill balancing issues. I chalk this up to the rushed release, and fully trust that these, too, will be fixed in time. Since it is a single-player game built for mature players, I think we can all feel free to choose either to intentionally break the game (and have fun doing so), or avoid the broken mechanics and choose a playstyle which won't ruin the challenge. It's a great game and an excellent vision of a grey transhumanist future.
I played this many years ago when it first came out. It plays much like a Myst game in that you click-to-move around a high detail environment and solve puzzles by studying your environment carefully and manipulating it. But Timelapse has really brilliant archaeological reconstructions of ancient Egypt combined with beautiful and relaxing ambience and sounds. It feels very adventurous, and at a few points there is even suspense. I definitely feel it was excellent for its time and can stand even today as a classic. The only gripes I can levy against the game are the difficulty of puzzles and occasional moon logic, which is rather prevalent in the puzzle genre overall and if anything less of a problem in this game than in most.
Really amazing game that was so buggy back in the day probably most people who tried it never got it to run properly. It runs much better with the GOG release, but remains clunky and difficult due to game-breaking gameplay issues and a poor job spent refining and tweaking the finished product. The graphics and general feel is really spectacular, it's like Diablo 1 only WAY better in several ways. You get to use multiple different moves in combat rather than just a basic attack, and the artwork is some of the most gorgeous work I've seen to date. But the polish is lacking; it looks like the game got cut out of development when there was a lot of work left to do, and the maps and story at the end look rushed. Most of the game maps are very maze-like, but later on they actually are mazes, with no attempt to disguise that fact. Get this game, give it a whirl, but don't expect to complete it. If you do want to reach the end, you'll probably need to cheat. But it's pretty fun to just bash around for a while and explore the earlier parts of it. Even for that much I'd say I got my money's worth.
This game has the potential to be a LOT of fun, but it's also very frustrating, especially early on when you're still getting the hang of how it works. There's a lot of fake difficulty in this game in which the best you can do is learn to assess the dangers of your choices and pick the best option, then hope the random number generator doesn't hate you too much. People claim that this game exemplifies the idea of flying by the seat of your pants, and just responding to any situation the game throws at you, but I have to strongly disagree. While it may have been intended to be played that way, in all actuality the consequences of your actions are so unintuitive and contradictory that your best bet is to completely deconstruct the game in your head over several playthroughs until you can just remember what the best choice is in any given situation. That being said, the game is really a lot of fun--though I think it'd be a lot more fun if it weren't designed to play unfairly--but if you can swallow your frustration and get the hang of it, there's a lot to enjoy. It's fairly short-lived, you'll probably get thoroughly tired of it after about 10-20 playthroughs, each of which can be done in one sitting over a few hours. But for that time, it'll have you captivated. I'd like to offer some warnings to prepare you for what you'll be up against. These aren't spoilers, just a heads up that may make the game a lot less needlessly frustrating. First and foremost, the decisions you make in text events follow a completely different set of rules from the main gameplay, for example your shields will not protect you from asteroids in a text event, while rock hull plating will not protect you from asteroids in actual combat. A lot of text event decisions will risk killing/removing one of your crewmembers but there's usually some hint of danger. Lastly, the AI will purposely give you opponents with exactly what they need to exploit your weaknesses.