
The Samaritan Paradox is a game produced in the coattails of point and click adventures' resurgence - think Wadjet Eye Games. It's a homage to the classics that, without bringing much new to the genre, retains the player's interest with a solid storyline (and a game within a game) and a novel setting (Sweden in the 80s). At the same time, the Samaritan Paradox carries a lot of buggage from the classic adventures it was inspired from: There are timed sequences, there is a lot of pixel-hunting, there is the good ol' 'use everything on everything' routine (with many prompts missing), and a faulty interface that makes your character hide the objects they're in front off, and has the inventory panel cover possible areas of interest.