This is a wonderful title with a lot of fantastic ideas. Unfortunately, it also suffered from some bad ideas that make it a frustrating experience for newcomers. I feel that the good ideas in this game strongly outweigh the bad, and I'd very much like to see a sequel produced with the knowledge gained from this experience. Unfortunately the game did poorly in sales so it seems unlikely we'll see that. Nevertheless, I recommend this game. The good: -customizable spells. They're a lot of fun to experiment with. -build variety. There's several valid ways to build your spells and character that make him/her feel unique -voice acting. there's not much of it, and some of the supporting characters are meh, but the main characters are solid The bad: -spell building is limited by the spell parts you find. Spell parts are consumed by the spell you create. The problem with this is two fold. First, since you have limited resources, it discourages experimentation, which is really the best thing going for this game. Second, you wind up with a lot of garbage spell parts in your inventory, which requires a lot of inventory management to convert them to something useful. -level and enemy design. Not surprisingly, the levels are linear. As the studio's first project, they had a budget to work with. The problem is that those levels are long, and you'll see the same scenery throughout. Most enemies are of either the: shoot you from afar type or the run up and smack you type. As you progress, more enemies will break the mold, and boss battles can be fun, but expect a lot of repetition. -difficulty. Easy difficulty is too easy, but normal difficulty is quite hard. This is where the frustration kicks in. The one bit of advice for new players: upgrade your shields every spell level. The improvement may seem marginal, but it's the difference between two hit shield break and three, and that's a big deal.