

This is professionally done and could hold as a standalone game. It's a love letter to the first two games. TCoM: Archolos plays as Gothic 2 but with many improvements and QoL changes. It has all blueprints of the Piranha Bytes games (story divided into chapters, factions, slow but rewarding progress, strong creatures serving as a barrier in the world...) but it's also inspired by the Witcher series in some aspects. The story is very down to ground. You start as in immigrant fleeing from the war and want to start a new life. And eventually you become invincible god, the only man in the entire world who has to possess mighty artifact and fight Beliar himself... No, I'm kidding. Your role on Archolos grows bigger as the game progresses, but the plot remains more personal than in other Gothic entries. And I liked it. I applaud The Chronicles Of Myrtana Team. They succeeded in paying homage to the originals and also improving them (in my opinion). The only downfall is the ancient engine that was pushed to its limits.

This game plays like Telltale game with time travel mechanic - if you don't like the choice you made, you can reverse time and choose another one (with few exceptions). Your character is a teenage girl at the high school who discovers she can control time. You can expect the usual time travel shenanigans, butterfly effect and so on. The story starts as a teenage drama and later turns into a thriller. It is one of those games that heavily play on the nostalgic/tearful note and try to make you cry. But it worked on me. It's a unique blend of comic book artstyle, tear jerking soundtrack, teenage drama, thriller, detective mystery, supernatural phenomena ... With that kind of combination, anything could go wrong. But it didn't. And I'm grateful for it.

Dragonfall is like the first game but better in every aspect. Again, you are a Shadowrunner - a mercenary for hire in the world where magic and advanced technology exist side by side. This time you operate in Berlin instead of Seattle (there is a small mention of happenings of the first game in one article but you don't need to play it before Dragonfall). You have a hub where you can shop for the gear, accept new missions and chat with your teammates. Companions are the biggest improvement over the previous title. They're no longer soulles figures occupying a screen. They have a personality and a unique side quest. Character creation, classes, skills, combat are same. Story is interesting and offers you enough morally grey choices during a playthrough. When it comes to a length, it took me around thirty hours to beat a game. And I tried to do every side quest. It means a lot of content but not as much as in others RPGs. Which is fine with me and I enjoyed every bit of it. Overall, a great RPG with interesting setting and a good story.

In this adventure game you take control of Amber and her trusty teddy bear on the quest to find your missing brother. You enter the world of children's fantasy where everything is stylized as thriller noir. There is a cynical private investigator who drinks too much of a carrot juice, powerful mob boss, corrupt politicians... It has all classic ingredients mashed with child innocence. The game is divided into three episodes. There is one prequel episode called Lost Robots. Art style is amazing. I really liked it. The voice acting is solid. Maybe with exception for Ted. Although the voice actor for the bear fits perfectly, his delivery is too monotonous. Puzzles are okay. However, I would like better feedback from the game. Like when you're trying to combine certain objects but you're missing something else. The characters just utter some meaningless line and you don't know what you're doing wrong. That's just my personal gripe. Overall, it's a decent adventure game. It isn't a miracle, but if you're looking for some shorter game to pass time and you like the art style, you might give it a try.

This game reminds me of previous titles of developers - The Lord Of The Rings games. Demon Stone shares many similarities. You go through levels with three characters and you can choose which one you want to control. If you die, you start from nearest checkpoint. You can save only after finishing the level. You also buy new equipment and new skills (nothing crazy, mostly stronger version of already known attacks, new moves are scarce). However, instead of the LOTR settings and characters you get three archetypes - warrior, mage and rogue - on the pretty basic quest of slashing enemies and stopping the main bad guys. Another feature that is missing is coop. Why they didn't include coop is a mystery to me. To have an option for a friend to take control of another character and help you would be a welcome addition. And it would perhaps decrease some of the frustration. This is the PC port of originally console game. It shows especially when you try to play the game with mouse and keyboard. It's not an enjoyable experience. Another problem is camera. The camera doesn't point in direction your character faces, it shows you view from side. Sometimes it's hard to see the enemies. And good luck when you're surrounded by large group of foes who attack from every side. It definitely adds to frustration. The game can be sometimes really tough and not for the right reason. Like when you need to take down ranged enemies with your mage, but your attacks are always interrupted because none of the companions will come to help you with melee fighters. I would be lying if I said I didn't have any fun with the game. There are boss battles with a dragon and a giant spider and others. For short sections you take control of a golem or a badass elf fighter with two swords. It's satisfying to clear large amount of enemies with upgraded special moves. It's not a perfect game. It has many flaws and some parts can be pretty frustrating. It doesn't mean it can't offer some satisfaction.

What at first glance looks like a mindless game about burning things (which is fun, too), turns out to be a game with an interesting story. The main gameplay consists of burning things and guessing combos - you need to burn combination of certain objects at once. And on the background of your mindless activity a story unfolds. This game is definitely a little gem. Where did all that time go? Up, up, up to the chimney.

This game isn't bad, it's just average. The setting is the best thing about this game in my opinion - cyberpunk setting mixed with elves, dwarves, orcs, magic and all those classic fantasy tropes. The story is servicable, but nothing groundbreaking. I didn't like the companion system in this game. During combat you control all characters. However, you can pick skills and change gear only for your main character. Also, you don't have a stable party. You choose companions before every mission. You can't even talk to them. They don't have any personalities, they are there just to fill your empty companion slots. In addition, I encountered a bug near the end of the game that prevented me to progress. If something like that happens to you, the solution is in the forum. Overall, it's not a bad game. It's worth checking out. However, if you're a newcomer to the series, I would start with Dragonfall, which is an improved formula of this game.

It's a decent DLC. Nothing groundbreaking, but it brings some additional content for the mid-game. However, be careful about installing this game around the time when a new DLC is released. That's when the main game is updated as well. Those updates can bring some annoying bugs. Some might prevent you to progress through the game. Developers usually fix them in short time. However, if you're not using Galaxy client for some reason (you don't like it or you are playing this game on Linux), your game isn't automatically updated. In that case, you need to pay attention to patch notes or you might be playing a version with a progression preventing bug.

When I first started the game, I was doubtful. Why is this game so praised? It has minimal gameplay, it’s more an interactive movie than a game. Except it’s made in RPG Maker, so it doesn’t look that good. However, after playing it for a while it started growing on me. Finding Paradise has some kind of unique charm and atmosphere. I suspect it’s partially thanks to the soundrack that fits the game perfectly. I started to like the main characters, their banters and childish humour. As I said earlier, the gameplay is simplistic, the main focus here is the story. You enter the memories of a dying patient, visit the keypoints of his life and try to alter them in attempt to grant him his wish. That’s all I’m gonna reveal. If you like heavily story focused games and don’t mind minimal gameplay, give it a try.