

I loved this game as a boy, but I never completed it. After years, I approached it as an adult and was able to complete all campaigns on the highest difficulty. I liked the experience and would recommend it to others. Here are some strong and weak points of the game: STRONG POINTS: - Technology & Vehicle construction: It is so much fun to build your own vehicles from components researched in the labs or designs stolen from enemies. Some items, such as banners, took me some time to figure out. The appeal of building your own units is so strong, it kept me motivated to finish all missions just to see what options will become available. - A mixture of RTS and Turn Based Strategy: the ability to hit pause and make decisions without haste allows to focus on strategy. A great feature for those who are not into Star Craft-like fast paced games, where you act quick or you lose. - Main Base & Missions as events on the World Map: having a central base as a hub for all operations motivates to care about units and resources since they are transferrable between scenarios. You can develop your own striking squad and retain it. - Well designed factions: three sides of the conflict that vary greatly - Music and Graphics: it all aged well WEAK POINTS: - Empty World: more effort could have been put into map design. More often than not, the maps feel empty. - Abundance of resources: despite the storyline, there are enough resources for all three factions to build their ships. I managed to gather 2 times the needed resources and more in each campaign. If played aggressively, the game can be finished in a fraction of given time and in less than half the missions available. - The AI: it is easy to thwart all AI's efforts. Attack their bases early, target power plants and they are out of the game before they even managed to develop any force. The AI retains technological advancement between missions, which means that you can keep them at low level of development till the very end.