Also, it keeps crashing and I can't even run the game in 16:9 by default. Mouse even locked up once after exiting a possession (similar to mouse locking up after playing for a while in vanilla DK1, the DK series apparently loves holding your mouse hostage) Wish GoG would properly patch their older games, I know you guys aren't always wizards that can defy time and space and perfectly patch absolutely anciently crusty older than God game engines, but at least try a bit harder with the more than stubborn games/engines. And/or at the very least, put known good fan patches under the main installer download as an optional download (Like they should have with DK1 with KeeperFX, kind of mandatory to play that game without losing your mind to technical BS.) In some ways, the sequel feels less responsive than the first game, I don't know... things just feel... off. I'm sure DK2 is perfectly decent overall, but I got frustrated with it really fast, unlike the first game, which kept my attention until the very end. I fecked off at that linear puzzle lava limited gold level if you're curious. In short: First game is better, even if it's sequel adds some new things and some (arguable) QoL changes. Just play the first game (with KeeperFX, or you're in for technical BS)
Too bad it runs like dogshit, can't even go proper fullscreen, you can't bind certain controls (I blame consoletards), you are incredibly limited to how much weapons/items you can bind (3 weapons, 1 grenade, 1 healing) Just give us a Deus Ex style quick bar where we can bind up to 12 items using 1-9 0 - = FFS. Also it crashes constantly, seemingly after the 1.04 patch. Before the patch it only crashed like once. Also the vending machines always glitch and fail to dispense something, or it just fades through the world, and some items on the floor refused to be picked up because of the crusty collision or whatever, and sometimes corpses refuse to be looted, again probably because of crusty collision. Sound stuttering, unnecessary melee takedown animations while you're BEING SHOT AT, stuttering sound, lack of sound when said takedown animation happens (I'm like a f***ing mime or something when that happens) and other problems I can't think of. Other than that, good game. I look forward to playing it again and running it at a decent framerate in 10 years.
I have heard of this game before years ago, but it took me quite a while to actually get to it. I've played games like Doom 1 and 2, Duke Nukem 3D, OG Shadow Warrior, etc. before, but it seems Blood has some of the most satisfying gunplay/combat of it's type of FPS by default (What do we call these FPS games with 3D environments, but 2D objects/enemies/"viewmodels"/etc? Build-like?) The only thing that has even better gunplay that I can think of with this type of FPS, is Brutal Doom (which is a mod) and I guess Ion Fury (haven't played it yet) In short: Fun combat, likeable protagonist, it's got some humor and references, the game + it's expansion is about 8-10 hours long. Get it, you won't regret it.
It's in some ways better than the first game, the protagonist actually has a personality for one (although it's not terribly great. However, angry british man is still more entertaining than the first game's stale piece of bread of a man). Although aliens are still a bit frustrating to fight sometimes, a bit less so than in the first game, and tanks are still insufferable and magically know where you are 500 feet away, and also will instantly turn it's turret to you with unreal speed with flea reaction time. And enemy nanosuits seem to have 5 times the amount of energy/armor you do, and can take 3 missiles in a row straight to the face and not die, the cheating hack frauds. The game is generally more linear, which may be a plus for you, and a refreshing change of pace if you've already played Crysis 1. If you want more non-linear stuff (and a longer game) and haven't played Crysis 1 yet, then go play that instead. Also, some parts of the cutscenes are rough, cheap, and awkward. Warhead is about 4-7 hours long depending on your pace. I find it weird that there isn't a toggle option for crouch, nor a hold option for ironsights by default. Also the game doesn't support my native resolution by default.
I can't stress this enough, download and install Arx Libertatis after installing vanilla Arx Fatalis and play it with Arx Libertatis. You're gonna have a bad time if you try to play it unmodded, it runs incredibly bad without the AL mod, and has various other bugs that AL fixes. Also, no one is going to blame you for using the MAX secret rune cheat once you get to the Ylsides if you're having significant trouble with them. Seriously, F*** those guys.
A great spiritual successor to System Shock 2, featuring FPS/Stealth/RPG gameplay with various conventional weapons, science weapons, psionic powers, character upgrades, and of course, the wrench. Can't have a shock-game (shock-like?) without a wrench. Features an enemy that can disguise itself into various nearby objects AKA Mimic AKA comical game of prophunt in space. There is also a power that can turn yourself into objects like a Mimic can, such as a coffee mug, or whatever other random object. This is not only useful for hiding, but for sometimes getting into small spaces, such as the small openings in security office windows. The game also has a nod to System Shock 2's recycler item, which could recycle random junk into nanites, except the recycler in this game is a major element, and its how you recycle junk and other items into base materials to use them in crafting in a fabricator to make items/health/ammo/weapons/etc. There is also a recycler grenade to recycle things on the go, this is also the game's standard grenade. My main complaint is that the game could have used a few more weapons, like an SMG/Assault Rifle, Magnum, and 1 more science weapon. The weapons we DO get are good, and the GLOO Cannon is as useful as it is creative. It can put out fire, insulate electricity, make climbable platforms on floors and walls, and even freeze enemies, very useful multitool of a weapon. You'll also be happy to hear the game runs a lot better than say, Dishonored 2, or Mankind Divided, or whatever other game from around the same time where games didn't know wtf optimization was. So if you're a fan of System Shock or Bioshock, or even Deus Ex, you'll most likely enjoy this game.
Bethesda/ID/GOG, when you get a minute, could you pretty please include vanilla installers for Doom 3 and expansion? That would be great. Pros: It's Doom 3, with it's expansion and an additional mission. Cons: - Cheapened lighting (and muzzleflashes don't emit light) - Less control over graphics settings - NO MOD SUPPORT - No multiplayer (Well there IS multiplayer, but it's hidden) - Game pauses for a few seconds when quicksaving - Disabled console - Performance issues at times Now as for the flashlight being shoulder mounted, I see this as both a good and a bad change. In vanilla Doom 3, you had to hold a flashlight to see in dark areas, but couldn't dual wield it with anything, and it created tension, but the flashlight had infinite battery, and you could whack things with it. In BFG, it's mounted on your shoulder so seeing in the dark and shooting can be done at the same time, but it has limited battery that needs to recharge after it turns off, also this removes tension in dark areas and makes the part with the guy with the lamp escorting you a joke. Here's how they should have handled the flashlight in vanilla to begin with: You get the handheld flashlight for the first 60% of the game, and can dualwield it with the pistol, and in the last 40% of the game, you get the shoulder mounted flashlight, and it doesn't need a recharge. Bam, best of both worlds. Also it would have been cool if they could have gave weapons alt fires for the BFG edition, and also changed their handling a bit. Pistol: Pistol whip or iron sight, make it fire and reload faster. Shotgun: Double shot, and better handling/pellet physics. SMG: Burst fire. Plasma: Plasma shotgun. RPG: Laser guided shots. Etc If you're fine with just Doom 3 + Expansion, and no mod support or multiplayer, than it's more or less the same Doom 3 experience, otherwise, stay away. Also if you care about Doom 1 and 2, just buy the originals and get GZDoom + Brutal Doom, much better.
It's still pretty good. It even does some things better than Banjo. Like for example, transformations are more consistently fun and useful, well, except for the first one. First transformation is pretty weak, but the rest are at least decent/good, and are used to get more than just one or two Pagies in a world. The last two world's transformations are definitely my favorites. The game got understandably a bit dumbed down from Banjo in some ways, like for example, you no longer need to collect items such as eggs, or red or gold feathers to use certain moves, as that can get a bit tiresome. Instead, you have a recharging energy meter, which can also be increased from certain hidden collectables, same as with your health. The game even has a Tonic system to provide different effects, they are unlocked by completeing certain tasks. The 1 additional health tonic, and collectable detector tonic are quite useful, although only 1 tonic can be equipped at a time. The detector tonic is incredibly useful for completionists, especially towards the end of the game and you're only missing small scraps of things. The worlds start out fairly big, and can be expanded by spending some pagies by standing on the pedastal at the entrance of the world. This will make the world bigger and thus have more pagies and other stuff to do and collect. The worlds can be a bit too massive at times, and it can be easy to lose track of things, again, detector tonic comes in handy at times if you need it. Not quite the "Banjo-Threeie" of our dreams, but not bad at all, minus some small nitpicks and some weak minigames, etc.
Neat little unique RTS of the mid 90s. I highly recommend getting KeeperFX, It runs and plays much better. Dungeon Keeper defies a lot of your usual RTS gameplay elements. For example, you do not create units from buildings, instead you excavate through dirt walls with imp workers to discover new areas, some areas giving you new units. But the usual way you get units is by placing lair tiles, as well as other tiles gotten by researching them in a library you can build from the start of each mission. Helpful spells are also researched at libraries, which can be invaluable for things like scouting the area ahead with a spell of sight, or aiding your units in battle with various spells (Heal, Protect, Speed, etc) You can also train any unit to increase their level and stats by placing them in a built training area, this will however cost gold with each tick. You do not mindlessly harvest gold from a single point (usually), instead, there is many tiles of gold to dig out, but be careful, as you may accidentally tunnel into a dangerous area early on. Fortification of your walls is also important, as it prevents the enemy from tunneling through, at least until the super late game Breakwall spell is available, it's *really* expensive to cast though. You also do not control your units directly (you can possess a single creature at a time and control it in first person). Instead, you can pick up to 8 units at a time, and place them on any tile you own, and they will automatically attack nearby enemies. You can also place a battle banner which your units will generally head towards and fight whatever is towards it. Certain creatures don't get along very well, so it's important to seperate units that don't get along together. Overall, a pretty cool RTS. Can get a bit brutal and frustrating at times though.