Generally good remasters of the first three Tomb Raider games, with improved visuals and framerate, the ability to switch to the original graphics at anytime with F1, and optional modern controls. I say "mostly good" because there's still a fair amount of little nags that all add up. The biggest one being, there not being an option to disable fixed camera events (minus switch related ones showing you a door opening, etc). Something that is more necessary when using the modern controls. More often than not, a fixed camera event will get you killed when using modern controls. As for the games themselves Tomb Raider 1: The classic Tomb Raider 2: I used to think 3 was my favorite, but it might actually be 2. 2 has the right amount of uncanny valley and other weird stuff that tickles my brain just right. Tomb Raider 3: The one with the most variety. With a non-linear level order after clearing the first few levels (Hint: Do Nevada first). Sometimes the new gimmicks get in the way, and sometimes level objectives or paths are just way too obscure. But in the end, the classic TR games tend to do that sometimes. Modern TR games might have better gameplay, but the classics have better exploration, atmosphere, and soul.
Just right behind RE2 and REmake in terms of greatness. Easily the hardest classic RE, mainly because of Nemesis, the star of the show. He's a great stalker type enemy that hunts you throughout certain parts of the game, you can optionally fight him to get items and get him off your back for a while, but it's usually not worth it, unless you're skilled and are familiar with the dodge mechanic, and evasion tactics in general. While the game only has 1 scenario, unlike the previous 2, it's a more dynamic scenario, with certain groups of enemies and item placements being randomized, as well as different paths and options you can take to change the course of various parts of the game, as well as getting different endings. You can find various gunpowders to mix/combine with the reloading tool, creating various types of ammo. You can even create enhanced handgun or shotgun ammo after your skill creating them improves. The first Resident Evil with a subtle RPG mechanic, I suppose. Then there's The Mercenaries mode, arguably the hardest one in the series. You kill enemies to get time bonuses, rescue civilians to get time and items, and make it to the exit without losing your head, to get a cash prize which can be spent on unlockables to be used in the main game. The atmosphere and music are once again superb, I'm partial to the clock tower and park areas, which they CUT from REmake 3. There was some graphical glitches, and some looping sounds that didn't cleanly loop, or just cut out altogether, hopefully they'll fix that. I'm used to playing the Gamecube and PS1 versions all these years. Glad it's been rereleased on PC, thanks GoG & Capcom. Maybe we can get Dino Crisis 1 & 2 and Breath of Fire IV next. To change controls: Hit F1 ingame and right click on control binds to change them. And ESC exits the game this time, instead of F9. The map button (default M) also skips FMVs. Remember when gas prices were $1.25 a gallon? Pepperidge Farm remembers.
Resident Evil 2 was my first introduction to the series, I played it via the N64 version as a kid, thanks to the feat of ungodly amounts of compression Angel Studios was able to pull off, along with getting FMVs working on N64. As a kid, this game scared the bejeezus out of me, but now as an adult, and after replaying it a hundred times, the fear factor is quaint, but the atmosphere is still immersive as ever, between the lovingly pre-rendered backgrounds (which were a huge upgrade from RE1's fullbright, cartoonish looking screens) and the excellent and atmospheric soundtrack. I say "Arguably the best classic RE" because RE3 does have some things I like over 2, such as certain groups of enemies and items being randomized, keeping you on your toes, and the game's atmosphere not being far behind RE2, if not better in some areas. And Resident Evil Remake just being... borderline perfect. But there's still something very special about Resident Evil 2, there's just something about ghetto backalley streets, a retrofitted police station turned museum, and people flushing giant alligators down their toilets that really captivates me. Resident Evil 2 is an excellent starting point for those looking to jump into the classic RE games, as it's the easiest, and most straightforward of the classic RE games, even on normal difficulty. One of the cool things that RE2 does, that no other game in the series did, was it's B scenarios, which were somewhat harder, remixed versions of the A scenarios with more story and areas to explore, and you could even affect the B scenario in several different ways depending on what you did in A scenario.
It's a good mod once you reduce (most) crashes by installing Buffout 4/xSE Plugin Preloader/Address Library (and it's dependencies) and also High FPS Physics Fix because Bugthesda still hasn't fixed the long load screen nonsense. Make sure to install those to the appropriate Fallout 4 GOTY folders, and not the Fallout London folder, since Fallout London is actually installed to the Fallout 4 GOTY folder. Then set the graphics settings to High preset (via Fallout 4 launcher), make sure Weapon Debris is OFF, and also set Shadow Quality to Medium and turn off reflections/motion blur. And disable all autosaving for good measure (you will have to be paranoid about manually saving though, but it's worth it for further reduced crashing, since a decent amount of crashes tend to happen from autosaves.) Then once you get the game remotely stable, carefully consider your character build, and maybe start a new game on Easy or Very Easy, because Fallout London is noticeably harder than Fallout 4. Even towards the end, every other human enemy was really bullet spongy, and wouldn't go down to anything less than a crit headshot from a decently powerful gun. I'd like to rate this higher, but it's just a bit too unstable, even after the borderline mandatory addons to have to install just to make it remotely stable, that and there's more than a few dialogue bugs that prevented me from completing a few quests.... and the main quest gets a bit too faffy in some areas. Don't forget to smoke your dog food and eat your cigarettes (very addicting).
Fun little top down zombie shooter that's about 4 hours long, with upgradeable weapons, hidden upgrades and money to find, and tons of zombies and monsters to shoot. If you enjoy the likes of other top down shooters like Alien Breed, Alien Swarm, Shadowgrounds, or Crimsonland, etc, then you'll most likely enjoy this. P.S. - Don't forget to use flares on the subway train segment. Mandatory.
It's a top down shooter with short levels where you can die in one hit, which is counter-balanced with all the slow motion dive shooting gun-fu that you do. You'll like this if you're a fan of John Woo/Max Payne/Hotline Miami/bullet time and dual wielding pistols.
Thanks Capcom, took you long enough to rerelease RE 1-3 since the PSN releases, better late than never, I suppose. You should patch and rerelease Dino Crisis 1 and 2 and Breath of Fire IV, since those already have PC ports. It would also be neat if you could port the DS version of RE1 (the best version of non-remake RE1) to PC, since mouse would emulate the touch screen controls just fine. As for RE1 itself, you explore, solve puzzles, gather key items and unlock doors, shoot, tiptoe around zombies early game until the game dumps a mountain of ammo on you mid game, make Jill sandwiches to go with your V-Jolt apple juice, and then you give Wesker a Tyrant wedgie before signaling Brad to come back from his trip to Mcdonalds on the other side of the Earth in China. It's one of the first games of it's kind (survival horror) and one of the first to do it right. There are a couple of things that aged like milk, like the insane amounts of I-Frames that enemies get during certain animations (the DS version STILL didn't fix this), and how comically useless the knife is unless you're a ninja, but other than that, it aged surprisingly well in most areas.
It's kind of like your typical top-down Action RPG, like Diablo, but with the addition of tons of crafting stuff, and ten billion more enemies. The dungeon crawling is about as simple and oldschool as it gets: Explore a dungeon, kill enemies by the dozens (or hundreds), flip levers to open gates, which serve as your keys (until there's actual keys late game), sometimes kill a big bad at the end of yer dungeon, and solve your quests, tons of them to go around, most of them optional. Early into the game, you get your second party member, which can be customized just like your protagonist, so it's a good idea to specialize them in something that your main character isn't specialized in (magic, in my case, and magic is kind of MANDATORY for clearing out the stupid amounts of enemies in dungeons later on. My mage ended up killing about 85% of all enemies) Both of your characters can even have up to 10 pets, each. You can make a pretty formidible necromancer-esque army if you put your time into catching and training creatures. There's tons of skills to specialize in, such as various melee weapons, ranged weapons, staves, armor, crafting, etc, which level up Final Fantasy 2/Elder Scrolls style: The more you use it, the more it levels up. Unfortunately, leveling up crafting skills is pretty tedious and slow, I only ever got decent at cooking. Thankfully, like any good ARPG, you'll just end up finding way better gear than you can craft, anyway. 7.5/10 - Fun, but tedious. Ended up dodge rolling past hordes of enemies towards the end half the time, before having to nuke them if they ganged up on me.
You are Desmond Wales, a psychonaut with a gun. Your mission is to dive into the minds of 4 of your patients, which are essentially bizarre and wacky dungeons. Upon solving said uncanny dungeons, you then fight the Persona- I mean avatar of these troubled people, which is always followed by exploring the hotel/apartment building hub that happens to be infested by typhon phantoms from Prey 2017. You are also harassed by Nick Valentine's evil ghoul cousin throughout the game, which keeps whispering "SMOOTHSKIN." behind your back occasionally. You also get to pet the fluffiest white talking cat in between dungeons. If you liked Nightmare House 2 (a Half-Life 2 horror mod), you'll probably like this. It's got some similar horror/humor beats to it. The scare moments are more often interesting and clever than just scary, and also funny here and there. The difficulty was pretty average throughout the game, the only death I had was with this jank platforming section that came out of nowhere that involved a rotating thing where you had to jump over some pipes. P.S. - Don't use Vsync, it kills the framerate.
You are a Cop. You are a Robert Cop. This is easily the best RoboCop game, not that it had much competition. It only took about 36 years for RoboCop to get a good, nay, a GREAT game. RoboCop is the original "Walking Refrigerator With A Gun" First Person Shooter Man, at least in concept, as it took nearly half a century for him to get a decent FPS game. You are somewhat indestructible from small arms, unless you play on hard or harder. Other attacks will have you dying faster, even the mighty RoboCop fears the occasional point blank explosion to the faceTM. It just feels so good to shoot shit in this game, punch things in their faces, and then grab a dude, throw him 50 feet in the air, and then proceed to shoot him in the face multiple times as he's falling down. You got some RPG elements, such as getting EXP from finding drugs and stuff, killing scum, and completing quests, both mandatory and optional ones. Then you can spend your skill points to be even more of a walking refrigerator of bullet launching face punching death. You can also customize the Mag-Sec- I mean, Auto9, and make it ridiculously broken by the end of the game. It was certainly worth the 32 spondoolis I spent on it, but even 50 is a fair asking price for a (finally good) Robert Cop game. My main complaint with the game, is that it needs a NASA supercomputer to run at a decent resolution with a decent framerate. It only crashed like, once my whole playthrough, and I think it was in a Torch Head section. Figures Soot was SO UGLY, that it crashed the game. Mad props to Peter Weller for reprising his role as RoboCop. I think he can die happy knowing there's finally a great RoboCop game, that's also had his performance in it.