

Latest shown review was from 2014 and saying "ignore the hype". Well, I played the game when it was out, I replayed it due to newly released DLC. That's a good game in its genre. No, decisions you make are not, like suggested in previous review, to be made from where the sounds come from. This game has been derived into a board game, that is a clue.

I do not think they rewrote completely from scratch the network layer. Actually, I am quite sure they did not since it is mentioned LAN only. Let me tell you than the network layer is completely broken: it is not that it disconnects you readily and often. It lets you play for a while... with two maps changing differently on each client. You'll see lines of other players unfinished and wonder why they are not tended too, you'll be happy with your own lines that actually will looks unfinished to others players. Finally, you'll get a crash when it wont be possible to make sense of all the differences among clients. You'll load a savegame and... it will be utter trash except for the client that did the said savegame. It is not really LAN play but LAN garbage. Bugs were noticed when the game went out but they soon stopped providing fixes and patches.