Wot I liked - Tactical combat is fun due to numerous team compositions, buffs, spells and consumables. - Tons (20+?) of different minions provide so many opportunities to create your perfect team; - There're 6 abilities for each minion + 2 alternative upgrades for each ability; - Unlocking new minions is kinda fun and challenging; - Equipment for Iratus and his minions; - Spells & Pots provide additional buffing, debuffing and dealing damage options; - There're 4 skill trees to enhance your Iratus; - You can cheat (save'n'load) if you want; - You are EVIIIIIIL! Wot I disliked - I don't like that you can only move backwards in the dungeon; - The game needs some QoL upgrades: ability doubletap should autotarget you, give us Wait hotkey, give us customizable controls; - There's no endgame endless dungeon of any kind. The game would only benefit from one; - Stances are underpowered imho. To sum it all up, I liked ILotD way more than its counterpart - DD (a good game in its own right). I would rather compare it to 2d Disciples though. Let's hope for a sequel!
TL;DR It sure is a one trick pony, but it's a metal AF* pony kicking butt and chewing all the bubblegum it can lay it hooves on! Wot I liked - Combat is the linchpin of the game. It is simple, brutal and fun. It is challenging, tough and fun. Let's be frank the game has very little apart from it, but I was really satisfied with the core; - There're different weapons for different situation - some parry, some block, some deal good damage, some control; - The weapons are pretty well balanced - some deal more damage, some offer more survivability, some give you better control over a certain mob or a situation; - The game has some rudimentary RPG system - ~9 skills that are kinda helpful, stats that kinda make you stronger; - You can play as a guy or a gal. It is a small but pleasant thing, and it's even tied with the cutscenes; - Kickass music, get your metal on and blade out! Wot I disliked - It could really use a hotkey for EACH weapon, not weapon categories - it is pretty disappoining to choose a wrong weapon in a melee. That equipment wheel is a useless dirty console crutch; - The game is quite short, there're basically 2 bosses; - You have to click and HOLD ot regain lost souls... WHY!? I lost most of my souls because I got interruped by enemies... - It could really use a run button; - Music, while really great, is repetetive! I just wish there're more similar tracks. If you mute music then you're disabling voiceover in cutscenes; - Either golden sword is bugged or it has a wrong description; - Not a fan of the final twist and overall plot. To sum it all up, the game's been a blast from start to finish. I've been punished and punished and punished oh so many times for failing a parry or a slow block but it has hardly been unfair - get better or die again. The only thing I want is an ELDERBORN sequel with more, much more of the same! * - AS F*CK
I'm more than happy about the 2nd installation of the series. It's one of the best recent CRPGs out there. Definitely kicks butt of anything WOTC churned out in a decade. It's rough around the edges, but it's bordering on being a gem. I still think that Obsidian's setting is ridiculous, but the game is more than decent and screw WoTC/Hasbro for killing D&D and making a greasy 5ed sexdoll out of its once marvellous/illustrous skin. P.S. It suxx that when Obsidian does a better game (NWN2 DLC No.3/Pillars 2) they get shunned by the general public... P.P.S. Remove the damn review character limit!
Wot I liked - Adrenaline-pumping action grips you so hard you basically forget to breathe while your masked maniac is providing plumbing services to the masses; - Gory visual violence; - Cyberpunk, the game really looks like a detailed-though out setting with many NPCs creating background - actually quite a pleasant surprise to have such good background for an indie game; - Story's intriguing - it contains (a quite obvious) turning of the tables; - Well thought well explained skill system - you change your build on the fly trying out every combination of a dozen of skills. Wot I disliked - Crashes and looses progress; - Camera angle is off; - Bosses are reused too much, few bosses really stand out; - Dodge is weird. At first I thought it's totally broken - putting a bullet time ability and usual dodge on a single key is a huge mistake. Then I kinda mastered it but it still does not feel right; - There's too much red, the fact that low health's also indicated by red glow doesn't help. To sum it all up, it's a nice and challenging fling. Raikon Games created an interesting view of our possible cyberpunk future.
Wot I liked - Combat is fast paced, fluid and it's totally carrying the action; - Fun archetypical classes, their gameplay is really distinct and carries the game; - Simple and fun skills/abilities; - I really loved the way the writers managed to tell this story. The story in itself is nothing new or exciting, but the storytelling outlines dynamics of a hero family with outstanding vivacity, some moments were funny, some endearing, some touching and sad; - Quite a lot of side missions with nice cutscenes/stories; - Nice visuals; - Nice, responsive controls (better with a controller); - Monster variety; - Family values! Wot I disliked - I found the graphics a bit too pixelated (ikr); - I do enjoyed playing through NG+, but what I would really appreciate is some endgame mode, akin to diablo rifts so I woudn't have to skip through the cutscenes, which are really awesome; - It'd be cool if elite monsters had more abilities; - A couple of bones to pick with HUD: would it hurt to add health bar/some cooldown notifications together with stamina and dodge? - It's a pity you cannot bind abilities on wheel up and wheel down; - When you alttab the game opens the menu. One might say it's a run-of-the-mill game - I'd strongly disagree - where it shines is the execution - it just works, and does it pretty darn well!
Wot I liked - The world of fallen London. Haven't heard of it - grew fond of it; - Various dialogue trees/options. Seem to have a significant impact on the game; - Nice artstyle; - Exquisite language of the narration - I cannot express it strong enough - I've always been a sucker for elaborate writing and walls of text, but Sunless Sea is just a lot of fun to read as a book. I was really embarrassed/excited that I had to google some words to get the full understanding; - Many different monster types with cool descriptions and interactions; - Nice atmosphere. You'd think that looking at a top-down boat knifing the darkness in front of her with a lantern is not enticing - you'd better think again; - Wonderful music! Wot I disliked - Simplistic boat itemization - there are like 5-10 similar weapons (of 3 types), and some auxiliary items - nothing gamechancing... - Kinda repetetive. Sailing in the zee is okayish but 99% of the fights are resolved by backtracking/sticking to the back of the enemy ship; - Some game mechanics: e.g. your ship's hold is TOO DAMN SMALL. I have a dreadnought (the biggest ship in the game AFAIK) and I have to backtrack all over the map because I don't have a bale of some cloth or a sack of coffee or a bottle of wine for some wino! To sum it all up - I feel that this is a great game following in the footsteps of Space Raqngers. You should definitely check out both games cause SS is the spiritual successor or SR. ...Or just go and buy the soundtrack.