

First thing about this game, the controls and a little janky. They're at least usable but they're not great. Second, the ground combat is bad. It shares almost all of the same problems that the FraXcom series has: -Cover means nothing unless you're right in it. Enemies shoot through a forest with perfect accuracy, but take one step in and suddenly you take 40% less damage despite there being FEWER trees between you and them. -There is no collision detection or real firing calculations. You can walk and shoot right through your own friendly mechs making decision on where to go a lot less meaningful. Range makes almost no difference too, giving you even fewer meaningful decisions to make. -The move/shoot system is nothing but tedious and uninteresting. You gain dodge for moving and there is zero downside to moving(you can't fire extra shots or anything with that move time) so if you want to play effectively you need to move the maximum you can every time which is incredibly tedious and doesn't even make sense. -In what mech game have you ever seen mechs taking turns running behind eachother and shooting eachother in the back? The purchasing of supplies is just messed up too. You buy mechs in parts of three so you end up buying one part in one system because that's all they have, then hope the next two systems you go to each have a part of that mech you just purchased. Why do you have to gamble instead of just being able to buy a complete mech? The game is also optimised like complete trash. I have only 8gigs of ram, but how a game that is this simple and looks as old as it does eats all of my ram and crashes because it runs out of memory is just terrible. I wanted to like this game, I love mech games.....but it's so dumbed down and full of nonsense and performance issues and general jankyness that I just couldn't hack more than five missions. Even for 15 dollars it would be too expensive and for 60 for the shell and then paradox's usual 300 dollars of DLC? No thx

I got this on a humble bundle on steam. It has all of the problems that the fraXcom series has which makes combat bad. The skills seem kinda boring too. The game has a lot of charm that I like. The characters seem fun and I like the setting and the initial town and such.....but the core gameplay just isn't good for me. I would like to enjoy it but I can't.
I found this game fun enough. Played it for the first time a little while ago. I stopped though because the puzzles started to make no sense which was causing me to get stuck. Minor puzzle spoilers ahead.... One example is you had to light something on fire, but you couldn't walk past a guard with a light source. I tried finding a way to light the item at the place I needed to for quite some time before I looked up how to do the quest and you have to put the lit torch in your backpack so it doesn't provide light. You can't put a lit torch in your backpack like that....... Also another one there was a cannon ball falling on a plank of wood which would bend and the cannon ball would fall off......the solution after I looked it up is to use a cushion.......that so wouldn't work. Anyways that was about half way through the game.....it just falls apart, puzzle wise.

If you like RTS games this game is okay. The controls are a little weak, the camera is not good, but it's okay. Not good, not bad, just okay. If you're looking for an introduction to RTS games this one should not be your first choice if you want a good impression.

So the concept of the game is okay and I would rate it probably at 3 stars if the AI were better. The problem is it has no idea what its doing so it cheats and just gets a bunch of free resources all the time. That might work in some games but in this style of game it means that there is no point in controlling areas or attacking resources or doing anything else strategic. The only thing you can do is attack the AI's military buildings in a club match until one of you dies. Of course you can generate a custom map and disable AI cheating so there is a point in attacking workers and such but then the AI is so hopeless that even filling the map with them all ganged up against you is of no challenge. This might be acceptable if it were one of the first RTS games made but this came out years after starcraft and the starcraft AI is vastly superior. Empire Earth is just bad because of the poor AI.