The game is short and takes a few hours to finish, and most is spent not having fun and experiencing frustration. no settings to change control keys or assign gamepad buttons is usually not a good sign in a video game. this is basically a die and retry, explore and get stuck until farming enough resources, finding the missing piece of a puzzle, improving equipment enough, with an additional getting lost step in the middle. occasionally you will have a dialog box open on you while monsters are attacking you, effectively trapping you in a lock where you will both die and miss the dialog. you will find yourself alternatively retrying something you cannot do yet because there is no clear indication you are missing an item or piece of the puzzle, and re-exploring the whole map again and again trying to find one path you have missed of find the place you have to go because there is no indication to remind you. After a while you will have access to buidlings to convert the resource monster leave behind when killed into useful resources, but for additional confusion the map icon is different from the resource icon. Expect being stuck due to lacking one or two of one resrouce to progress for a while. Then as you have died dozens of times at this point you have accumulated a lot of monster remains you can turn into resources, so you get a sudden boost, but soon enough you find yourself painstakingly running around the map trying to find more mobs to farm because you are lacking a bunch of resources. There's an artifical timer forcing you to wait a few seconds each time you get new citizens which quickly gets annoying. After a while I found myself actively avoiding getting more citizen until I cannot do otherwise.
roboplant is a management game where you build production lines to produce plants with robots. while it seems to have potential to be an interesting variant on the usual managerial game, it suffers bugs, a lack of objectives and balance issues. there are only two modes in this game: challenge and sandbox. there is no campaign or missions. the challenge menu offer no actual challenge, one of the advanced one asks you to produce electricity and be the time you have produce your first plants, the plants you start with have already reached the objective and the challenge is over. challenges feel like a poorly designed tutorial. the sandbox mode feels kinda pointless, you only have a choice between two kind of planets. you build your production lines, do some research and spend most of the water and energy you are starting with, then you replace the basics with the advanced you have researched and now you have plenty of everything and this is about it. at this point I had 2 rooms I could not remove due to stuck robots in doors, had lost a couple rooms that simply disappeared, among other bugs and my base was producing much more of everything that I could spend. the planning mode of robots activity does not seem to be useful and is tedious to use, as are several parts of the interface. it does not feel like a finished game, but more like something still in dev, that lacks features and content, suffers bugs and has not been polished.
this seems to be a good and fun game to play. graphics are nice and pleasant, the story is immersive with humor. but 1 month after release it crashes a lot and is unplayable. half through first day if you use the whip on the visitor as the game hints you to, the game screen disappears and only the sound keep playing. restarting the game, it then crashes on start, forcing you to make a new game from scratch. sometimes the save is corrupted and you do not even have the option to continue. at the end of the first day after the day end screen, the games crashes and upon restart you are at the beginning of day one having to redo it, for the game to crash again at the same point. so it is basically unplayable in its current state which is a pity as I was enjoying playing this. hopefully the dev will fix the bugs eventually and a patched version will be released on gog at some later point.
I tried this game before buying it and it was nothing like what I expected. Fights are not smooth, controls are clunky, only a few limited moves and combos are available which makes this repetitive, opponents keeps blocking hits and mob the player leading to its demise or at least preventing you from going through your combo. I gave up after a couple levels as this was not fun to play and I did not enjoyed it.
Bought the game out of curiosity from the pitch of being sent to kill a princess that would destroy the world otherwise and facing with a dilemma of either trusting the narrator or the princess. I launch the game expecting to do a quick try and come back to it later, but I got hooked into the story and played until I eventually reached the end and missed half a night of sleep without noticing. Once you get to make your first choices, you want to try again and fix your mistake, or try something to see what would happen, except what's happening now are consequences of the choice you made previously. A lot of branching to try and explore and build a different story.
This game has much room for improvement with a few unacceptable flaws such no option to change key binding and moving around being bound to wsad but a press on d also opens a debug screen. Way too many unnecessary animations that to me are both a waste of time and an annoyance. some back and forth between the actual gameplay to mini games to unlock some clues seems artificially added to make the game last longer. mission are timed but most the time is spent waiting for animations to resolve and text that you do not need to read to appear on screen. micromacro crime city is and enjoyable game and fun to play as a team. crime o'clock is a single player game that kinda replicate the experience of playing micromacro crime city by yourself if you can fathom the waste of time between short bursts of actual play.
I went through the whole game and I enjoyed it all the way, often playing longer than I had initially planned. It's a tactical RPG where you play a team of stuntmen friends who leave the sentai TV show they were working for to make their own sentai TV show with their own studio and the borrow a warehouse from a family member and find a big prop of a giant brain in jar that they decide to use in their show. the story is enjoyable and lighthearted. It has all the elements you expect from a sentai show: team of hero, different kinds of monsters, weird bosses, defeated bosses having a second life as a giant version of themselves that the hero fight in a giant mecha, etc. The team has to make money filming the show so you have unlockable options to improve the studio which gives various bonus, a marketing panel to help with audience, fans and conversion into money, a shop to buy armors and weapons, crafting to make your own or recycle those you do not need. Each character is played by an actor (chosen at the beginning), has a role and gains a new skill each season. I played in challenging difficulty but it was not that challenging and I only failed a couple episode when close to the end of the game, because I didn't take enough time to plan my tactics and kinda rushed. There's a choice of items to buy and craft, marketing campaign to run, mecha upgrade but I only used a few as you do not have enough resources (money, crafting material) to make one of each. I did not really understood the fast forward option of custscenes as even the slightest press of the key seemed to skip the next dialogue even if released ahead of time, I also encounter a slight visual glitch during the elevator level when the pointer got to the bottom of the screen the screen got all shaky. when my scout reached 100% dodge it was decreased to 95% on the next episode and stayed capped there but nothing serious. chroma squad is a game that does not take itself seriously and I recommend it.
This game has style and no bugs, at least I finished the game without running into any bug or performance issue, it loads fast and is snappy all around. Controls work well and respond as intended. Nice! Your job is to clean crime scene by picking up evidence, disposing of bodies and moping up pool of blood while not getting caught or noticed by cops and guards. Some element of the level can be interacted with to change the path of the NPCs, prevent them from seeing or reaching you or even block them. It's an action stealth game where each level adds a bit more to the story of the cleaner, and slightly ramps up difficulty. This game is not very hard but it gets a bit challenging at times and offer a number of levels plus unlockable bonus levels to be found during story mode. At first I hesitated and thought it was a little bit pricey and the stylized trailer video made me want to try it. I do not regret buying this game, the devs did a good job of making a polished game that has no bugs, slow loading or performance issue which is worth repeating as several of the games I had previously bought has at least one of those three issues. So thank you people of ifun4all, you deserve the money. I give 4 out of 5 because it lacks the little extra something that makes you want to play again and again. I've finished the game and had a good time while playing it anyways and I recommend it.
You're a space delivery boy with packages to deliver when your spaceship is destroyed by a disembodied floating head. You crash on the nearby planet and the game starts. First I should mention that saying crashlands is like don't starve or minecraft is misleading, it is nothing like them. For one I still play don't starve and minecraft but now that I've finished crashlands I'm not gonna play it ever again and finishing it required a little stubbornness. So Crashlands gameplay is about gathering resources and killing monsters to build workstation to build better tools and weapons/armors/trinket to gather more resources and kill bigger monsters, rinse repeat, repeat, repeat, repeat, kill boss move to next zone, rinse, repeat and again with a third zone. This game is lengthy and has a lot of NPC and quests, you're in for tens of hours of playing, but the more I played the less I enjoyed it. Mostly because it soon gets repetitive and the controls are kinda rough and limited, fighting is about hitting and fleeing the damage zone and enemies alternate between their two attack patterns. A misclick means you're dead and too often the selected item did not trigger for some reason and the character walks in the damage zone instead and gets toast. But don't worry death is a common occurrence in Crashlands and most of the time you only lose some time. You have unlimited inventory which eliminates the need to go back to base, but also means you soon have too many things in your inventory and you can only have 4 items available to use at any given time which means you often waste time going to inventory to switch from collecting resources items and trinkets to fighting items or specific bonus. Many items can be crafted (mostly useless cosmetic items) that it gets confusing. That being said, Crashlands is not a bad game, with interesting graphic design and story development it would have profited from better polished controls and a little less workstations and grinding.