

... to finally bring myself to continue this game after I started it and played most of chapter 1. Fortunately I had forgotten how bad the guidance system was and how stupidly some of the game events were connected (you can only talk to Victoria about a painting after you compared two hair samples which habe absolutely nothing to do with that painting). Otherwise I probably would not have continued at all. But I did and I finished the game finally. I played the game in English since it was set in England, even if I always had the feeling that I was listening to some english lessons for beginners ... the german voice actors are much better. The main character is some sort of a-hole, bribes people, locks them in tombs, bosses them around. I never felt connected to him in any way. The devs could never really decide what mouse button to use to use/examine something. Also you can click that stupid nail all you want, until you noticed that your knife is to thick to override the contacts in the door bell. Only then you can pick up that nail. Anyway ... at some point I finally reached the end ... what a disapointment. I don't mind the last sequence, but it feels that between using the keys and the end sequence there is a big chunk or story / cut scenes missing. Also it's never explained why Grampa made the big jump in the first place (that's the event which starts the story). The game does a good job waking hope for more to come. But no, there isn't.

I am more of a Warhammer 40k guy, but I had a lot of fun with this game back in the days, I can recommend it without thinking twice. Even the DVD version can run on windows 10, so don't listen to the "won't work" reviews. Maybe a few tweaks are necessary on some systems, but it WILL work.

I was looking forward to play this game, even if it had some mixed reviews. But I usually don't give a **** about "this is not MY Larry. Every sequen s***" reviews. But really, with the game coming from a land that's so proud of it's comedy culture I expected some better script writing. Dammit, even public TV shows there have better writing. The game has it's moments, like the first half of the Piphone presentation. And for a while it DID feal like the old Larry games, but more often than not I found myself asking myself: Who of them thought this line/pun/gag/joke to be funny? And why didn't the others tell him/her, that he/she was wrong? It could have been so good to have a dinosaur from the 80s walking through the modern world, but they limited that to some bad word plays. If you want to know how it's done right, go and watch Austin Powers. The gameplay is ok, I found the idea good, that for example to find the guitar you have to ask your way around to trace it's way. The whole Tinder thing is just plain annoying (and except for maybe 5 or 6 entries they are NOT funny). If the entries were at least sorted you would know when you have seen everything. Almost every item gets consumed once you use it. Why do you lose a coin if you use it to unscrew some screws? On the tecnical side ... try showing someone a certain doll ... do you see that somewhere on the screen while handing it over? No? That's why you hardly ever see anything on the screen while using it or handing it over. That's just lazy. Tinder is bugged, always opens with the wrong page. It looks as if page 2 is active, but it really is page 1, so you have to click on the page 2 button to go on. Once at the beginning it happened that Larry was on the wrong location on the screen, so everything he interacted with was misplaced. But that happened only once. OK, so they tried. It's a "ok" game, but sadly not more.

Prophecy tried to revive the Wing Commander series by giving it a darker tone and a more intimidating enemy. It was not bad at all, the game play and graphics engine were modernized. But the big bad enemy never really felt right. Not playing Blair but some new Rookie was probably also a reason for not really "feeling at home". Still it's a good game and worth buying.

A really fine adventure with the right Blade Runner feeling. The puzzles may not be as elaborated as in other games of it's kind and it might not have left such an impace as for example the Monkey Island series, but it's a solid adventure with some action elements, the storytelling is great and you even get to use the 3D photo analyzer. The game uses voxels for the character modes which allows a model with only a few polygons to look quite realistic, also other than a 2D character it can react to the lights around id, but it also makes them look blurry. This technology was abandoned, since using more polygons creates better results. But for time and genre where 3d cards were far from being standard equipment, it was a good compromise. If you don't have this game it, buy it. I however, own the CD version already which works just fine with ScummVM, so I'll wait for a sale.