

Contentwise this game can's compete with modern adventures, it is way shorter and simpler. You must be aware of that. But the remake is very well done and stays true to the original. The controls are good, the graphics resemble the LSL7 style, the humor is ... well ... Larryish, unlike in the latest new games by CrazyBunch The rerecorded and extended soundtrack by Austin Wintory is also worth a 'look'. Check it out on Bandcamp

This game started off just where STEF1 left. It was a lot more polished than the first game, but somehow the feeling was not quite the same, it felt a bit distant. Still, it was a very good shooter with excellent voice acting and running around the Enterprise was just fun. Even if it's still possible to run the original version from CD, this was a instant buy.

This game might be one of the best Star Trek games that was ever made. When it came out, I bought the big Borg Cube edition. Game play, level design and voice acting were all more than average. Not excellent, but very good, just what we would expect from Raven software. Overall it was just fun to play. The one thing we were missing was to be able to walk around the ship ... and then came the expansion that gave us exactly that. With a few tweaks it's still possible to run the original version from the CDs, but haveing a installer that's made for modern system and not worrying about CD keys is a lor more comfy, so it was a instant buy.

DC Villains on GoG ... it was an instant buy, even if I already owned and finished it on Valve's platform. I admit, I usually prefer to play one of the good guys, I love playing Bats and how he is shown in the LEGO games. But DC has such great villains, it's fun to see them as protagonists for a change. The humor, the self irony and most of all the voice acting give this game such a great atmosphere. It is one of the more advanced LEGO games, besides the well known abilities like blowing up stuff, following drawn paths to open doors and solving some easy puzzles you can also recruit some henchmen to do some work for you, you can have two characters interact in certain situations to reach higher areas. After I just finished LEGO City Undercover again, I found the gameplay of DC Villains a bit exhausting, there is a lot more going on on screen than in older LEGO games, but it's totally worth it. There is so much love for detail in the game, many characters have different movement styles or their own fighting style (the way Joker fights using his gadgets is something else). The controls are very intuitive, sometimes you can activate a special finisher move. It can be a bit crowded and chaotic on screen, especially if you play a speedster But the gameplay is never difficult, the game follows the same scheme as other LEGO games before it. On the technical side ... Last time I played it, I used FHD resolution, now 4k. Except for some minor loading pauses everything runs really smooth. The city is very detailed and can easily compete with other Open World games. It might seem small at first, but it also uses the vertical aspect a lot. I DID encounter a bug however and that happened when I was giving my character a name during the intro sequence, the keyboard would not react and only work when I wanted to continue the game and then the name I was typing was not shown. Nothing bad really, I'll just have to visit the customizer and change it at some point.

DC Villains on GoG ... it was an instant buy, even if I already owned and finished it on Valve's platform. I admit, I usually prefer to play one of the good guys, I love playing Bats and how he is shown in the LEGO games. But DC has such great villains, it's fun to see them as protagonists for a change. The humor, the self irony and most of all the voice acting give this game such a great atmosphere. It is one of the more advanced LEGO games, besides the well known abilities like blowing up stuff, following drawn paths to open doors and solving some easy puzzles you can also recruit some henchman to do some work for you, you can have two characters interact in certain situations to reach higher areas. After I just finished LEGO City Undercover again, I found the gameplay of DC Villains a bit exhausting, there is a lot more going on on screen than in older LEGO games, but it's totally worth it. There is so much love for detail in the game, many characters have different movement styles or their own fighting style (the way Joker fights using his gadgets is something else). The controls are very intuitive, sometimes you can activate a special finisher move. It can be a bit crowded and chaotic on screen, especially if you play a speedster But the gameplay is never difficult, the game follows the same scheme as other LEGO games before it. On the technical side ... Last time I played it, I used FHD resolution, now 4k. Except for some minor loading pauses everything runs really smooth. The city is very detailed and can easily compete with other Open World games. It might seem small at first, but it also uses the vertical aspect a lot. I DID encounter a bug however and that happened when I was giving my character a name during the intro sequence, the keyboard would not react and only work when I wanted to continue the game and then the name I was typing was not shown. Nothing bad really, I'll just have to visit the customizer and change it at some point.