If you are in RP games because of 'RP' part - the possibility to create an unique character with any kind of background you like, to play it in the world that is rich in details and based on strong narrative, to embrace unique steam-punk atmosphere and *be* the one that came down in flames, you should buy and play Arcanum. If you hate so called rpg's where you can do quests only in the way creators thought of, and have no freedom to improvise, you should play Arcanum - because every quest can be done in more ways that you can imagine. Need a ship? Do a quest for dead pirate, or kill the dead pirate, or just buy it, or gamble for it, or steal it or... Get the picture? If you like strong narrative and unique quests that are written as well as any good book, by all means, get and go play Arcanum. On the other hand, if you live for next-gen graphics, just do the world a favor and go away from this excellent website :P
This game saved the genre all by itself, in the time of dire crisis. Without Syberia in 2002, we would not have 15+ adventures per year now days. Sokal's emotional story of Kate Walker and Automatons touched the hearts of players around the world and renewed the faith in Adventure games once again. Setting focus on the characters and letting them develop the well written story was a brilliant plan that worked. Also, featuring great and detailed 2D pre-rendered graphics with well animated 3D characters, superb sound and dynamic background music, Syberia was and is a masterpiece.