This game has pretty good movement and an interesting art direction. Combat is very samey and gets repetitive. Very little enemy variety and it doesn't really do anything interesting with the superhuman powers. The lore is somewhat interesting maybe more if you are into SCP stuff but wasn't that compelling to keep my attention. I do not understand how this game wound up on so many best of lists the year it released.
This game has everything a fan of the original Robocop could ever want. The gunplay feels excellent and satisfying and when the theme kicks in it really elevates the experience. Getting Peter Weller for this was fantastic - his acting really shines with every line and the game wouldn't really be Robocop without his performance. The environments are beautifully detailed and capture the 80s grit of the original film. The game has nice little homages to the original without being overly filled with fan service. Occassionaly the in engine cutrcenes would stutter even on low but that was the extent of the bugs I encountered. Very excited what else this studio does from here.
This game is fantastic. The weapons, the movement, the agility of your character and the destructability of the environments - I honestly couldn't think of anything for it to improve upon. It would be nice to have the option to have a weapon you can actually hold on to but honestly that's basically it.
I went in to this game with no nostalgia for it. I know it is widely regarded as the weakest of the series but still I thought I could have some time running around and doing side quests. The level scaling system is broken. Enemy AI makes no sense and is at least comical in some spots. But it requires so many mods to fix and way too much tinkering on the part of the consumer, by the end of it I felt like the company should be paying me to make their game into a playable state. People are likely estactic about the remaster in Unreal 5 but it still won't ever fix the fact that the world is bland and uninteresting. Oh and apparently the remaster will not be moddable, great thinking!
This game is not that bad all things considered. It is unfortunately a lot slower than its previous entries but that makes sense for the cramped and narrow environments. I played this with the Perfected DOOM3 mod which corrects a lot of the misteps in the original (ie insane vertical spread on the shotgun, lack of a flashligh). Some weapons give good feedback but the action is less satisying than in earlier entries. The environments are not that believable just tech lab after tech lab. I think the graphics still look pretty good for a game of its age. If you are a fan of the series I do recommend playing it just because it is so unique, but unlike the other games in the franchise there is little reason to come back to it...except maybe the Phobos mod
I never played this when it came out. I played Quake and then Half Life and then fell into Counterstrike, so I don't have any nostalgia for this game. For the time it was trying something more ambitious in its level design though not as labyrinthine as Hexen or a metroidvania but I can appreciate the attempt to mix up the level structure. The weakest part of this game is the enemies though the borg like design of some is cool but by the final third of the game too many enemies are bullet sponges. And while the music is fantastic, the setting ultimately doesn't compare to the original. I really feel like this game could have done a lot better if it didn't carry the Quake name. Solid FPS but nothing I would feel compelled to ever replay again, just because the weapons loose their umph. The remaster however is great and I wish every remaster worked so flawlessly.
This game is pretty good for what it is. There are tonnes of weapons - though few them actually gib enemies. It can be a little slower with the stamina bar and fall damage which feel out of place but the missions have you blasting your way through cool environments for the most parts. A few levels are a little obtuse on how to proceed at some parts. The stealth levels in particular are way too difficult and I skipped them with console commands. I highly recommend playing with the mod Real RTCW.
I really wanted to like this game. I thought the setting was worth exploring and if the stealth and imm sim aspects worked it could be fantastic. The problem the game is a little bit of everything and no one system really shines and is viable. The shooting is great - pulling off headshots with every weapon feels satisfying. But the walk speed is so slow so you should probably stealth it. But then there are those annoying flying skull enemies that you can't sneak up on. The stealth system is odd...the enemies are basically deaf which negates using the bow. They'll see a dead body and then run over to investigae so you chain kills. You often can't stealth around enemies because if you do you could get blindsided by an enemy around a corner and have to backtrack you end up getting mobbed by the enemies you previously stealthed past. Maybe the game really wants you to melee but there aren't any dodging or parrying options so that isn't viable. And it isn't really an imm sim because there really aren't many ways to solve a problem or meet an objective. It's really just sneak and shoot. Another major problem comes into place with scarcity of resources and respawning enemies. I basically found myself pawning off unique weapons and artifacts and farming enemies to buy healing items and ammo for the first tree boss (what is about tree bosses having annoying gimmicks? This one reminds me a lot of the tree boss in DS3 with the pods...). I also find it funny how often the protaganist says something just from looting. He'll pick up a spoon and say "My new favorite thing...". But in a way that is at least a little endearing . I really like most of the games New Blood publishes but this one falls wide of the mark. I honestly checked the forums to see if I was missing something but there's actually quite a lot of the same criticisms. I wish I could have enjoyed it as much as the more positive reviewers but this ultimately was not fun to play.
This game is honestly fantastic for people who are into the revival old school FPS like Dusk. The atmosphere is amazing - albeit a bit brown (but honestly can you think of any other colors for 1980s Soviet Europe?). Enemies are varied and the boss encounters are engaging. The weapons while not revolutionary are mostly very satisfying to use but I did find that ammo was a little stingy on some levels. The main thing that this game nails (that others often fail to capture) is the intuitive level design - each area feels distinct and I rarely found myself hunting for the Horse door, after getting Horse Key for example. The music and sound effects are really well done - the tracks really remind me of the more ambient stuff from Quake 1, I'd be very interested to see what else this developer makes.