

At the time of writing this game is in early access, so bear that in mind if reading this review in the future. With that being said I really did enjoyed the heck out of it despite it not being feature complete yet. I know Early Access can be a mixed bag and may put some people off but I have to stress it is a completely functional game as of now and the devs have not cut corners; it has 3 maps, a final boss and 3 champions to choose from (although they have to be unlocked through playing). The game play is a Slay The Spire / Into the Breach love child with battles on a hex grid. Not only do you have to move around the board, but you have to rotate your units too. Everything has a frontal arc, and getting flanked means you or the enemy doesn't get to counter attack. The tutorial will explain this and a few other key concepts very well so don't worry if this is starting to sound complex - the combat is actually quite straight forward in terms of the basics, but there's some really nice hidden depth to it. And while StS and ItB may be the 'meat and potatoes' of the game; the visual design, music and atmosphere seem to draw inspiration from Super Giant (Bastion, Pyre) which personally ticks all the right boxes for me. Here are the negatives as of now; some items have place holder art, the UI can have bugs on the map screen and there needs to be a little more balancing done - which you would probably expect for a strategy roguelike at this stage. I'm crossing my fingers however that these can all be ironed out because this really is a potentially great game in the making.