Far Cry 2 does a brilliant job of immersing you in it's African landscape immediately, almost invoking a role-playing style after you select your character. Couple this with blood diamond hunting, black market weapon dealers, and warring factions and you have a game that does a lot to keep you engaged. There's only one problem: Bandits. The game has roving bandits that are neutral and are designed to provide a challenge even if you are allied with a few factions. Yet, they pop up. ever. time. you. drive. Drive from point A to point B and you'll be subject to bandits chasing you in a vehicle or a checkpoint where they are armed with rockets. This happens every time. You'll be in the middle of trying to complete a mission or running side missions and be hassled constantly by these annoying enemies. Lost? Consult your map and the bandits will magically appear to disrupt your day. Low on ammo and driving to the safehouse to get more? Bandits will appear to take what bullets you have and then massacre you. Far Cry 2 promoted critical thinking and planning ahead to ambush your enemies with numerous methods. But these bandits always reduce your tactics to run and gun. It's overly annoying and makes the game tedious and boring.