Astonishingly good first impression of being stranded on some space island, that you don't quite know what to expect from. Gotta say that the ending turned out to be not as satisfactory conclusive as I secretly hoped it would be (I don't know what it is with many recently released games not having balls - pun is not intended - to have a good epilogue that ties up all the loose ends, but that's how things are), but overall I enjoyed hopping about the rocks, scavenging for food occasionally and look up for something new to challenge myself against.
At its heart, it's a hack and slash / action RPG that does everything you would never expect from the genre. It has no respawning enemies, no copy-pasted backdrops, the NPC are actually really interesting to talk to and multiple times the solutions to some of your quest "jobs" contain a non-violent solution that sometimes solve several quest givers' problem. It has incredibly natural dialogue writing, intriguing story, fleshed-out world, beautiful "no copy-paste" backgroud art and unbelievably good soundtrack, as well as two unique design ideas that really improved the stale action RPG formula I've never seen being adopted by any other game. First, the game incentivises you to wear and wield absolutely every single piece of loot you found (except for duplicates), because by wearing them in battle you can unlock character perks, which provide heavy buffs or unique abilities and can dramatically change your play style. Second, it got rid of health potion inventory hassle by giving you one infinite medkit, but every time using it will cause max health bar to get slightly decreased and the only way to restore it would have to be a good sleep in hotel or in your house. The experience holds up and stays solid upon the pillars of its good writing, soundtrack and art direction, but the two gameplay mechanics mentioned above and not to be seen anywhere else, elevate this game above the crowd, making it a quite unique experience.