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This user has reviewed 14 games. Awesome! You can edit your reviews directly on game pages.
Thea: The Awakening

The other reviews are about right...

I spent the weekend playing this game, and I'll have to say that the other reviews are pretty spot-on. CONs 1. like many others have said - LOTS of micromanaging. The food/supplies mechanics are good, but they quickly become tedious. Much of the game manually controlling small expeditions to gather resources. 2. The Challenge system is definitely confusing. I've played (and won) many, many challenges... but I still barely understand the mechanics of the card game. The fact that there are so many varieties, and these varieties appear to follow slightly different rules, does not help things. However - if you let the game auto-resolve, your encounters become more or less like a dice-roll based on your current stats... like many, many other games. So you can skip this if you'd like 3. Story is light. I didn't think I was the kind of person who played games for their story... but apparently I am, and this story isn't terribly engaging. PROs 1. The game is overall very fun. You can stop/save at any time, and you can do meaningful things in a short period, making it a great pick-up game. 2. For achievement hunters, there's plenty of unlocks and progression. I didn't count the number of gods, but it takes effort to level them up and unlock them... so you could bury hours into this. 3. Many of the events have more or less random outcomes, which makes it definitely replayable. Overall, I'm not sad I spent money on it, but I probably won't be spending a whole lot more time playing. Definitely a decent buy if you can get it on sale (it's definitely worth it if you can get it for <$10 US)

11 gamers found this review helpful
Encased: A Sci-Fi Post-Apocalyptic RPG

On the right track

Caveat: The game is still in work and I only have a couple of hours playing it. Fallout 1 or 2 meets Baldur's Gate. The opening voiceover is a bit goofy, but the story isn't bad and the world seems fairly well-created. Character creation seems incredibly flexible, but in this pre-release state it's hard to tell how good it'll end up being; lots of the skills are still unavailable, but character building basically mimics Fallout, including tag skills. Inventory is grid-based, which is not my preferred style, but they just rolled out autosort which helps. NPC interactions seem decent, quests are plentiful, and the world has lots to explore. What will hopefully be improved: Pathing is a bit awkward/slow when on diagonals or short distances. Bartering could use an 'auto balance' feature to automatically adjust equivalence in cash. There are some game-freezing bugs that I'm sure will be worked out. Graphics are about right for the 1990s and have the feel of a sprite-based, locked-angle isometric game, but the game supports full 360 degree camera rotation. I realized the game defaults to 'low' quality. When I cranked it to 'ultra', graphics got quite a bit better. Right now the game isn't ready for prime-time, but the devs don't claim it is. This is definitely on track to be a very fun throwback to the cRPGs of my childhood.

42 gamers found this review helpful