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This user has reviewed 76 games. Awesome! You can edit your reviews directly on game pages.
Mechajammer

Too much time for everything

I backed the Kickstarter and I've always been interested in this game, but when I finally got to play it I was very puzzled by some gameplay choices i think are awful. The worst one is that the game has no respect for your time. I have work(s) and children and I have limited time to play, but the developers put in wastes of time in most parts of the game. The game take a very long time to start (but maybe I have to blame my 3 years old laptop...) I started with the tutorial, that's well made but rather long, but I had to go away and you cannot save. On the second run I replayed the tutorial and started a new game. When I tried to lockpick a door I had to roll a d6 against the difficulty (6), so it was just a matter of (re)rolling until I got a 6 (18 tries... RNG hates me). Then I hacked the first computer, 2d6 against a difficulty of 10. Again I had to (re)roll 12 times to get a sufficient number but what got me annoyed was that every time I failed I had to start from scratch: I had to select the command, wait for the ingame computer to estabilish connection, type the login (and if you make an error the backspace delete the whole string, so you have to start over), click the roll dice option and wait for the results. It took 7-8 minutes... The straw that broke the camel's back was the combat. If the enemy (rat) gets away from you his health regenerates, so you start exchange blows hoping for high damage hits or a criticals, otherwise it just runs away to come back with full health. I always won, but the combats went on for too much time. I hope the developers will take away all these meaningless wastes of time.

26 gamers found this review helpful