

The game still has some of the Carmageddon formula that makes it work. Physics are certainly a level above Carmageddon 2. The 4 minute limit and permadeath make it a harder to get in experience, but any Carma fan wouldn't have too much trouble. The bigger vehicles allow for more precise handling without 180 spinouts every 2 seconds. I don't know why even the devs slag it so much. Certainly not as bad as Carmageddon on Gameboy.