

You will understand the title of this review after you play the game. Is related with the the fact some people resent the game has become more cruel. This is true for some events in the game. What I have to say about that claim is: If you come to a Deponia game looking for kindness or political correctness you are searching in the wrong place, please leave. With that out of my system... Deponia II is a great point&click. The mechanics are the same the first game has, so they are smooth. The puzzles are logical. I only peep a walkthrough twice. Almost nothing by my standards. The story is comical, absurd and acid. The main character is an inconsiderated delusional jerk . The rest of the characters aren't too deep but are interesting any way. There are a couple of argumental twist. Happily both of them are well justified.

The story and the controls are ok. It's not a bad game but commit typical sins of 90's point&clicks. There are a lot of thing just can be figured out by try and error. There are some guessing and pixel hunting. If you miss an key item you need to re-explore every single location you have access.

From now on, I will call TB to "The Breakthrough" and HNE to "Harvey's New Eyes". This are the first 2 games from Deadalic I truly liked. I played before "The Whispered World" and "A New Beginning". I'm saving Deponia(I,II) for later. Both games still have some bugs after the Q3-2013 patch. I advice you a little research at GOG.com forums before buy. TB was one of the first games of Daedalic and you can see it for example in the controls. The controls are just good enough at TB, at HNE are better. HNE is a more polished work in general. Both games are dark and funny, being TB funnier and HNE darkest. Something I like you know before hand is Edna and Harvey are playable characters in TB and no-playable characters in HNE. The playable character in HNE is Lili. At fist glance, Lili is just a sweet, lonley girl. Through the game you will have the chance to know her deeply.

As other reviews stated, is too based on luck. In this sense, its remembers me "Faster than light" with a different subject, and no action. To make it clear, I enjoyed FTL much more than LLtQ. To survive certain events, you need to train her's skills several turns beforehand, and the game gives you no clue which one until it kills you. Then its become a die&load festival.