The main gameplay loop is pretty fun. The game makes you always push and move forward for several reasons. You are immortal while performing stunts like wallrunning, diving or sliding and you can only have one weapon at a time, meaning you have to kill/explore to find more. Combining the stunts with the on-demand slo-mo is the mandatory gameplay loop to maximize the time you get to aim and kill enemies. Reason being, they are extremely deadly at normal speed. Campaign is very short (3-4 hours) and consists of just a long chain of quite small levels. Absolutely no story, you get a couple still images every couple of levels or so with absolutely no explanations. Other than that, there is a lot of extra content. Extra community "campaigns", a rogue-lite mode which has you play through 8 random levels and offers you random modifiers after each one, or a mode where your goal is to achieve the highest score possible by performing stylish actions. All these modes offer unlockables, mostly irrelevant cosmetics and modifiers for a custom difficulty level. The problem however is, the gameplay itself does not really offer enough variety. Once you "crack the code" so to speak, you will be playing everything the exact same way. It was fun for the 8 or so hours before that happened, but once it did, boredom started settling in and that's where I called it quits. Wait for a discount and then the game is definitely worth it if you are an FPS fan. For the full price, I'd call it questionable at best. A decent 7/10.
First and most importantly - set the game to 60 FPS and force VSYNC in Nvidia control panel or an equivalent or you will run into the problem from the review before this one, where hit detection doesn't work at all. After doing that, the game became playable. As for the positives. Well... There is not that many of them. The only couple things that come to mind are decent music and the gore/dismemberment, which is pretty much the only staple thing this game maintained from the Soldier of Fortune games. Shredding people to bits with a heavy machine gun, holding down the trigger on your 100 round magazine and letting go when the only thing left are enemies shredded to bits is about the only joy this game can bring. Before they disappear.... As for the negative, oh boy... The game is basically a corridor with enemies materializing in your vicinity at pre-determined triggers. The game really wouldn't be lost as a full rail shooter. Zero point in trying to explore anywhere, I've found an extra dialogue/objective in exactly one level. Just go forward, until you finish the 4-5 hour campaign and never play this again. It's shortness is actually one of the bigger benefits. There is of course also full auto-heal. Leading to the tiresome peek-a-boo gameplay. Screen is red? Hide for 5 seconds and continue fighting. Repeat until you win. Zero stakes at all. You either get one shot, or you don't, hide and continue fighting. Checkpoint only saving. Enemies are basically braindead and extremely fragile. Except bosses, which are massive bullet sponges, at least on hard difficulty. Enemies with shotguns might as well have railguns, because at least on hard, they will instagib you the millisecond they see you even from medium distance. But it's only really a problem in the last level. There is a "story", but I already forgot what it was about. Some usual terrorist stuff or something? Don't let it get in the way of shooting stuff. A 3/10. Play only if starved for FPS games.
Enter only if you are comfortable with keyboard only tank controls that require precision jumps and control, and where a single mistake can cost you one of your lives. Actual save points are very sparse (places where you can create a loadable save), with checkpoints (a place where you respawn if you die), only very slightly more numerous than save points. If you die near a save point, it's always better to load the save instead of continuing with one life down. Also, the save points are single use only. Up to you if you save immediately every time of save it for a bit later after you progress more so more progress gets saved. As for the game itself, it's actually pretty fun. If we ignore the sometimes very annoying saving mechanic (expect to replay certain parts a lot), it's some great old-school platforming. Personally, I never had issued with tank controls but the things the game requires you to do sometimes can be pretty nasty. The characters have two types of jump. A running jump and stationary jump. For the running jump, you actually have to be running for a little bit before jumping for it to trigger. This can take while to figure and can be pretty tricky to do on small platforms and ledges (the game has a lot of them). Also read the manual for controls and how to do certain manoeuvres. There are weapons, spells, items (grenades, mines) and a large variety of enemies. There is also levelling, for health, weapon (so you can use upgrade items you find, which require a certain threshold of this skill) and spirit for spells from crystals. First time you use a crystal, you receive the spell and then you can upgrade it up to three times using the same type of crystals later when you find them, with the required spirit amount increasing every time. You get a choice of 4 characters, who are each better/worse at different things and also get different max levels for their weapons and spells. Overall, a recommend. IF you are fine with keyboard only platforming.
Starts off simple but gets more complicated as you progress through the levels. At first, you only get your basic zombie but soon enough, you will unlock various mutations and abilities to tackle the ever increasingly complex levels. Can take a bit until the mechanic they want you to in each level to click, but had fun figuring it out. Initially, you get to play a lot with the manual infection mechanic being able to pick which humans to turn into zombies, but later on, most levels require you to make do with the zombies you are given at level start, in a typical Lemmings fashion. Although, humans you kill do rise up as zombies, so the starting number is not finite. Special abilities and mutations are limited by a resource called DNA. You get starting amount, but you can either sacrifice zombies to get more (also useful for refunding zombies you no longer need), kill humans, which awards DNA too, or finding pickups in the levels themselves. There are armed enemies too, both with ranged and melee weapons. These usually require either being swarmed, or spending DNA to be able to kill them easily. Some of the advanced enemies can mow down a horde of zombies otherwise. And there is also a boss in every chapter. You can pause at will or increase the speed to double the normal. Some levels require precision, some require speed, some require timing etc. There seem to be 5 chapters with 10 levels each, so a decent amount for the game to have some staying power but not that many to start becoming tedious. Completing the levels themselves is usually not that hard, but each level also offers an extra challenge you can complete, which usually requires figuring out a specific way how to achieve it. The game also features a story of sorts, full of references and jokes. Although very basic, it works quite well in conveying you through the levels. Music is quite decent too, very thematic for a spreading zombie plague. If you like puzzle games can definitely recommend this one.