Jack Orlando's music and atmosphere can sometimes get excellent, but unfortunately it's very poorly constructed as an adventure game. There are a lot of objects to colect and interact with and a big city to explore - in which you are thrown soon into the game, left to wander helplessly and try to push game's painfully linear plot a bit further. This may include solving puzzles such us giving cigarettes to a hotel boy - one of three or four packages that you have in possession, along with tons of other things, every one of them appearing handy, but little part of them actually being. Oh, and don't remember to perform all these barely rational and totally irrational actions in correct order, as it's possible to get stuck in the game and be forced to to play it from the scratch after few hours of drudgery. But the soundtrack, ah, the jazzy noirish soundtrack! It's worth picking out separately - leaving the game itself righteously forgotten as it was by the most.
CoM&M tries to be a blend of RPG and an action adventure game, but falls short on doing both of them. Gameplay mechanics themselves aren't that bad: the combat is solid, if not repetetive, and only the platforming sequences are clunky and frustrating. What ruins the game is a big world full of people, which soon turns out to be totally empty and devoid of interesting NPCs or reasons to interact with enviroment. That means a lot of walking through uninteresting landscapes, whic cheaply increases the length of the game. There are a lot of better action/adventure games with RPG elements to chose from, so I see no reason for spending time and money on such an average title.