

Basically, this is a rather fun card-based battler with a good mix of skills, classes, and items bolted to a whole bunch of "dungeon building" and guild upgrading mechanics that don't really pan out. To complete your missions, you have to assemble pathways to goals and place monsters and loot; but, on the whole, it just doesn't really add much to the game -- in it's current state, the whole thing is underdeveloped and comes off as maybe only slightly better than having nicely pre-built maps. Likewise, the guild unlocks are pretty pedestrian, and because your characters always reset at the end of each mission, there isn't a whole lot of progression based gameplay to be found here. Still, the art, writing and music is very nice, and the card battles are pretty addictive. The game certainly entertains for a few hours -- which, at the moment, is all you're really going to get, as there isn't anything to do but start over when you beat the last mission.