If you enjoy being a flock of birds without needing to collect 10 fish, or hopping into a bi-plane without shooting anything, or being an alpaca talking to a giant boulder about life, you might enjoy this game. Obviously, in a project of this scope, the methods of interaction are going to be basic compared to many other games. It's like David's previous game, Mountain, multiplied by a thousand. Roll with that, and what you have is an engaging universe inspector, a meditation on existence and conscience. Basically, watch the trailer. What you see in the trailer is what you'll be doing in the game. If the trailer doesn't convince you one way or the other, look up David O'Reilly's animated shorts. If you don't like any of the things I've mentioned, then you probably already know where you stand without reading this review.
The game has beautiful music and art, and a sprawling, open world that gives you total freedom to explore it. It can seem derivative of things like Ecco, but it's much more its own thing than it first appears. It's also much darker, and more difficult, than you might expect. Things get pretty weird toward the end, down below the Abyss...