

Highly playable and enjoyable game so far, however... controls are horrible; highlighting and selecting objects can be a pain. At this time you cannot rotate the view which makes it nearly impossible to do simple tasks. Good luck if you want to select a character where one is unconscious, and one is idle on the same tile. Anyway, the game is in alpha for a long time now, lots of work needs to be done under the hood, let's be patient and hopefully the devs can deliver.

There are 4 types of missions; "clear all enemies", "escort/protect", "gather/scan/hack objects", "away team to station X". There are 3 types of 'areas', "one clear space with some random objects", "one with asteroids", "one with random hazards". Every mission you gather experience points and funds. The experience points count for a difficulty tracker; the more XP the harder the missions get, the more enemies are thrown into your face. randomize above missions; combined with your "experience points" as dificulty, and add one a few of above area's and you have a full description of what this game offers. The controls are cumbersome. Zoom all the way in to view your ships layout, to command your crew. Zoom out to have an outside view; but... to control your ships heading 'right mouse click', which zooms to a akward 'first-person' alike view; where you now have to 'scan' across the universe to hold your crosshair on the mission object long enough to highlight. Game progression is very slow, somewhere 1/3 of the game you probably have most upgrades unlocked. At that point there's no real goal to continue the game, as everything will be the same, over and over and over again. This game is not worth the full price in any way. Questionable in discount.