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This user has reviewed 294 games. Awesome! You can edit your reviews directly on game pages.
Hero's Hour

yes, yes, yes.. oh noooo!

Allright, First, I don't own this game; jou can download the demo from itch.io here: https://thingonitsown.itch.io/heros-hour. I hope I don't bash the devs to hard, but oh man... a HOMM3 game is hard to match... Like others already stated; this is a HOMM3 clone, and to my opinion; a bad one. I was excited, but man.. what a disappointment. The gameplay itself is "OK-ish", I guess? (it is just not my taste). But it runs smooth, and you don't need a 300hours tutorial to understand the menu's and how things work.. So that is a good thing. What bothers me is... well.. everything tbh; The UI, the UI-scaling, the pixelart, the way things interact. --- The game map (graphically) looks like a *bad* super mario world map. The characters and units are SO tiny, they disappear completely. The UI scales weird, and it doesn't help that the pixelart is SO tiny, everything; units, buildings, tree's etc. are tiny pixelrated 8bit-ish things on your screen. Arrows, Pointers and text apear smooth / "antialiased" on screen, which makes the game more unapealing. -- The battles are a complete mess, as you have (almost) ZERO controle over your units, except for "defend" and "attack" modus, (and if you have magic, you can do some spells). --- There is some SERIOUS potential here, don't get me wrong, but the graphics alone, are a major letdown to me. So in short; this is not the HOMM3 clone I was hoping for. But the game itself ain't entirely bad, but just not my taste in ways it looks, and the battles are too unpredictable.

8 gamers found this review helpful