As a kid I read a ton of the old Eastman & Laird Ninja Turtle comics (they were significantly more serious and occasionally straight-up gory in comparison to the cartoon or the live action movies). I also probably watched Howard the Duck way more than it warranted. I generally avoid most anything with anthropomorphic animals as protagonists these days, but something about MYZ sparked some serious nostalgia for me. I'm also a huge turn based tactical fan with thousands of hours in games ranging from Jagged Alliance 2 to XCOM 2, so this seemed right up my alley. I played through twice on xbone, once before Seed of Evil, the second time with it. I don't own it through GOG, but I noticed there weren't many comments, and if anything, MYZ deserves some attention, or at least some discussion here, because I'd be interested in a sequel that improves on what they established here. I'd say the game deserves decent marks in most metrics people might use to grade a game, with art direction being a high point, but it falls short of being something I felt I could really get into. The main gameplay loop left me systematically jumping between maps for easy kills, running the simple math of how many points of damage I could deal per turn rather than feeling involved or invested. I guess what I mean to say is that I uncharacteristically ended up playing the metagame for optimal kills to refresh cooldown timers (most skills require a certain number of enemy kills between uses, and the number of enemies in the game is finite), and I generally never play games like that, minmaxing and taking advantage of metas. Something about MYZ brought that out of me though, and I feel like it's due to a very, very narrow scope in terms of what you're able to do as a player. I'm torn - if I had been involved in making it, I'd be very proud, but as a customer, it left me mostly unsatisfied. But again, a sequel that expands on this would be great to see though.