I first read a review praising this game and it's gameplay when it came out but it had a too cartoonish look for me so it put me off. Eventually the full game came with a magazine I usually bought and I installed for my younger sister(8yo) to play she really enjoyed it despite struggling a bit with some levels which I did help and I was amazed at the story, level design and gameplay this game showcased. It's also fully voice with localization including Spanish which it's pretty well done and really helps for non English speakers. You are basically a female reporter in fantasy world and start to solve a mystery that ends in a full blown conspiracy, it has very good designed and iconic characters, world & maps are all well flush out that feel fresh with progression, include some mini games like racing, the gameplay is the typical adventure arcade/fighting/platforming type but really fits well with the game and draws many elements. Now that I think some of the elements of the story and the design (how every elements of the game work together) reminds me of KOTOR design and attention to detail.
This game is a gem when it comes to the 3 singleplayer Campaigns, each one is well crafted with a lot of immersion & realism while being both fun & challenging. I never seen such fresh & unique level design in one RTS, you have missions that focus on stealth like "commandos", others in a 3rd Person Shoot them up, etc.. Unique features: - Realistic damage model when it comes to vehicles, you can set them on flame, detrack them, kill a crew member, hit the ammunition, crews also have morale & can flee. - Take direct control of one of your units, aim their guns & shoot them, this is a joy with the damage model. - Set your infantry behind hard cover, while allowing them to shoot from that cover or put them proned on bushes and grass to ambush the enemy. - Each unit has an inventory(infantry, vehicles and some objects) each unit can have uniforms, helmets, weapons, you can choose which ammo to take etc.. - Attention to detail like types of rounds & weapons, vehicles, historical settings, freedom of completing objectives to eye candy destructability, The worst aspect of the game is the micromanaging, the game is dumb I'm not talking about the AI(hit and miss), I'm saying that the game relies heavily on mouse clicks & baby sitting like: You are in a town that will be attacked and you want to pant some mines outside the town. 1- You have to look in many boxes scatter around the town for them, 2- After you find them you have to pick them up, you might have to drop some items to make space 3- After this you move your units and order them to deploy mines. Once you are finished move your units back to town and reequip them. Now this also happens if your unit runs out of ammo or you want to change weapon. You will have to find them, pick them up and take it back to the unit. A couple buttons like pick ammo on/of or better interface saying what equipment was inside a box would be so much better. The game is a must for WW2 lovers & RTS players just for the singleplayer.