

Sort of a psudo rougelike, though with out the permadeath. The layout of the castle stays consistant, but the placement of npcs, enemies and items will mostly change between playthoughs. There is an interesting blend of supernatural weapons and old fire arms to combat the humanoid and more etherial enemies. Its not particularly scary, but it does have good atmosphere. It was also interesting how the game won't force you to save all the humans, but will heavily encourage it, as every human that dies will make the final boss stronger. That said it is janky, ugly (even for its time) and short, but for its price you could do worse.