

Played: 20 - 30 Hrs Class: Berserker (Other classes are: Mage, Engineer (Fighter), Outlander (Rouge) Mods: Torchfinal and Torchfinal addon. ( Note on mods... most of the popular ones on nexus don't seem to work with the newest version of this game for some reason, which some mod creators note on their pages. I'm guessing synergies still does but I did not use that one.) Story: Not much depth to it. One of the hero's from the first game went bad and now you gotta carve your way to where he is and put a stop to his plans to "Save The World". Gameplay: Standard diablo clone. Wack monsters, get loot, level up, rinse and repeat. The best part of this game is that process. The combat is very satisfying once your character gets some levels and decent equipment. Once the abilities get strong enough most monster don't fall over, they evaporate. The developers did a great job showing how much of power house your character turns into. Sound: Good. The sound effects deliver the sizzle, pow, zap of combat well enough. Control: You click, it evaporates. What else is needed? Standard Diablo Clone controls. . Graphics: Very detailed and has held up well due to the "cartoonish" type of graphics used. This is a 10 year old game at this point though so it is not super high res, still looks good though. Some of the armor and weapons can look "samey" Overall: I've had this game for a while and just never got around to it. I beat grim dawn and I see where some of the people that worked on that also worked on this and on diablo. They have a similar feel in some areas. What they really nailed in this title though is the combat flow. Once you get in to battle it just works. The enemies go flying and the whole area is painted a pretty new shade of yellow, green, red, black, etc and once the dust settles and the fires go out there is usually some new shiny stuff to equip and skill points to assign. I would recommend this to anyone looking for a fun ARPG.

Play Time: 5-6 Hours (completed) Gameplay: Light Adventure / Horror / Walking Simulator. You play as a toddler, so in that sense you are limited to what a toddler might be able to do. Most interaction involves picking things up, climbing to get to a higher position or dragging things so you can get to a higher position. You can crawl, toddle, or toddle / run in this game. You can also hold Teddy. Even the darkness fears Teddy. Graphics: First person, Pretty good, almost seems like this was meant for VR at some point. Does a good job of portraying the chaotic mix of dreams and memory.. the way a dreaming child might remember things. Sound: Good. Communicates the spooky pretty well. Control: Good, for the most part. There is some wonkiness when it comes to seeing where your character is especially when you are looking down or holding the teddy bear. Story: Young child, or someone older remembering a traumatic child hood event, wakes to find that that their house has been taking over by something that seems to want to do them harm for some unknow reason. The player must guide the child through a world that has been become twisted between memory and reality in order to find the truth of the child's strange trip into dream land. My Thoughts: This game isn't what I though it was. It started out as what I thought it was apparently but the developers switched it up at some point and it took me awhile to get to it. So it goes. None the less, while this is not a Soma or Amnesia it's still a decent Light Adventure / Walking Simulator game more in the vein of Gone Home / The Vanishing Of Ethan Carter. The story doesn't spell itself out until the end but I imagine that most people will "get it" relatively early. The presentation was interesting enough for me to play through to see how it ended. So if you are looking for a decent story to play through give this one a look.

Story: Cairn, a world plagued by the ever consuming forces of darkness and death. Many empires have fallen on this world in the hopeless quest to defy the natural order of things. Most have only succeeded in begging for what they once hoped to avoid. Like most lessons though, time passes and people forget the terrible price that is often paid by others to write history. The greatest empire the world had ever seen opened a rift into the realm of spirits, allowing an endless horde of malevolent entities through in the event that became known as the “Grim Dawn”. Almost overnight the empire fell and humanity was decimated, leaving only a few scattered settlements of survivors that had not been possessed or mutated in a world that has become a battle ground for demons and spirits. You are, or were, one of the victims of what might be the last mistake humanity ever made. You were saved for only one purpose: To help push back the endless dead and give humanity a fighting chance to get through the apocalypse. Whether you drag them or carry them is up to you. Graphics / Sound: They look good to me. The Boom, Pow, Zap of powers going off are done well, the monsters explode in a satisfying way and if you zoom in you might notice some surprising details in the environment. Controls: Standard for this sort of game. Works well with a controller. Presentation / Story: It’s a ARPG so...Standard. The story is done well and is detailed if you dig around for the text logs. If you like ARPG’s / Diablo then give this game a look. It’s grim dark world is interesting, even if the story is a little loose as far as a END… mostly I’m guessing for expansions or sequels. Took me a bit to get the right build. Combat was always fun, if a bit repetitive once I got to be high level. Plenty of ways to make it harder though. All in all a great ARPG.
In this saga you take on the role of 4 different adventures in 6 different time periods in the underground kingdom of Avernum. The story takes the players from Avernum's beginnings as a place where criminals and those who didn't fit in the empire above were sentenced to live out there lives in exile to a flourishing kingdom on the brink of collapse from a mysterious plague that is destroying it's food supply. The stories can range from fleshed out narrative that tells the player to go here and do this to a more open world approach that tells the player about all the problems and leaves it to them to figure out how to fix things. The thing about all these games is that, for the most part, it can be as bare bones as the player wants or as full as the player wants, depending on how many main objectives and side quests the player wants to do. Just want to take out the big bad with the minimum amount of questing done go for it, game won. Want to solve all the worlds problems and take out all the big bads go for it, game done when you say it's done. The second approach will give the player a lot of content to wade through. Almost to the point where it becomes a slog if the player tries to do everything in every game. Game play is basically what you expect from games like this. You control 4 different adventures and you level them up by doing quests and fighting monsters with the end goal being take out the big bad. As the games progressed it felt like the focus shifted a little bit from exploring to trying to make the combat a little more interesting. So the huge areas that are present in the first game get zoomed in by the time you get to the later games. The combat encounters also seem to increase as the series went on with with there being a attempt to focus on character abilities instead of whacking everything with fireballs and swords. Not a bad thing necessarily just noticeable. In conclusion, great games if you like old fashioned Crpg's.

Targos is burning. Kuldahar has been out of contact for weeks. There are rumors that some unknown force is uniting and organizing the monsters of Icewind Dale in ways that have't been seen in nearly 20 years since Easthaven was destroyed. Some are even whispering that the aftermath of that battle has something to do with current events. Story: You are one of the mercenary groups that have arrived to help hold Targos. Whether you are there to help end the suffering or just collect a pay check, you soon find yourself leading the charge against the invasion force that threatens to bring the Ten Towns to their knees. Gameplay: Normal for this type of game. You control a group of six characters that you move around and interact with the world. IWD2 does have what was a newer rule set at the time. So the dice rolls behind the screen are changed a little bit and there are more customization options if you chose to create your own characters. There are also pre-made groups. Graphics/Sound: Normal for this type of game / time period. The graphics are a bit better than IWD. Overall: This game is an overall improvement over IWD. There is more story this time around and it does help with the feeling that the game is nothing more that one big never ending battle. It also helps that the player does occasionally have the option to talk their way out of a battle or influence the story in some way. Don't get confused though the focus of this game is the fighting and for the most part it does work well. All I can say is remember to save often, the game does like to play gotcha and you can end up getting wiped easily if you don't happen to be prepared for a massive battle at every turn or RNG doesn't go your way. Also this game does have bugs and other issues, thankfully with a quick search there are fan patches that fix most of the problems and even add QOL improvements. In summary if you like the first one and you like these types of games then pick this one up.

Welcome to the land of Arcanum; a land of magic, technology, intrigue, and betrayal. You come from far away; escaping a past that either promised much more adventure abroad or one that threatened to consume you if you stayed in your old life. In the end it didn’t it matter; you picked the wrong blimp and ended up coming down in a fiery blaze that was seen for miles around, far from your destination. Upon stumbling from the wreckage you are approached by what appears to be a monk babbling about you being the reincarnation of some dead god and he needs to get you to his mentor so you can fulfill some prophecy. Of course the blimp didn’t crash by itself and you seem to be attracting the attention of some people who would be rather happy if their were no survivors of the crash. With your slightly confused companion , Virgil, you begin the long trek to discover who is trying to kill you and why everyone seems to think that you will either bring a new age of peace to Arcanum or usher in its destruction. Despite it’s age this is still a pretty good Crpg if your looking for an interesting story to play through. The writing is pretty decent and there are some interesting twists and turns. The graphics are what you would expect for the time and do the job. The music is also decent and does the job. The one thing to keep in mind is that this game is a little clunky in the combat department and it is not always clear how you are supposed to accomplish what you need to do and it is possible to miss whole chunks of the backstory if you aren’t paying attention and exploring. The other side is that this game is a bit buggy and there probably wasn’t much gog could do about it considering that's how the thing was made. Thankfully fan patchs do exist and are very easy find with a search. They fix most of the old problems and even add back in some cut content. If you like these types of games its worth picking up.

You play a hero trying to save the lands of ancient Greece from a group on ancient baddies that are trying to bring back the Titans and rule the world. That’s all you need to know. Now go whack things. This game is a diablo clone but it does approach the formula a little differently. The best way to describe the loot system is to say that it is a percentage game. While a lot of the loot adds points directly to your base attributes, the more important loot adds points to your base attributes and a percentage to something else. An example would be a chest piece that adds +10 to your strength. That’s good but one that does that and adds 15% to your poison resistance and gives you a 8% life leech on every hit and adds 10% movement speed and etc. That’s great. The down side? The second breast plate only has an armor rating of 40 compared to the first ones 55. The other part of the game is the class system which lets you mix and match nine different classes. It’s not to different from what other games have done. The different combinations are neat to play with. Just be forewarned it can be easy to dead end your character due to some of the difficulty spikes in the game. Depending on how you developed your character and your luck in item drops there are only a couple of ways to get over this wall. Either grind until you find something with a resistance against whatever is killing you, respec your character so you have the right skills or start a new character, with a different class combo, and a new game. The last option isn’t as bad as it sounds since you can transfer the items in a previous play through to your new character and go from there. All in all if your looking for a decent diablo clone to pass the time then give this one a try. Time Played: 60 hours

Story: The land of Rivellon is in turmoil. The humans, orcs, elves, and dwarfs are in constant conflict with each and war threatens to break out at any moment. An ancient evil has risen from it's sleep with the help of a half forgotten cult that is dedicated to avenging the defeat of the demon overlord at the hands of the council of light many centuries before. You are a human that was rescued from an ambush that would have left you as dead as you were pretending to be if the healer that had saved you hadn't wandered by. Your enemy doesn't give up easily and it soon becomes apparent that you have a bigger influence on the fate of Rivellon than you ever thought possible or may have ever wanted. Gameplay: What one would expect for the time it came out. It plays like your run of the mill hack and slash, click something till it dies and hopefully get a shiny. Graphics are decent and for the time detailed. There are lots of shiny's to find and equip your character with to make you an unstoppable monster mashing machine. There are also plenty of skills to customize your character with, though this can be a bit of a problem if aren't paying attention. The thing about this title is the writing. It's good if you like the type of story that doesn't take itself very seriously. Some of the conversations you can have had me laughing out loud. If you want a serious story then this is probably not the game for you. Thoughts: I enjoyed this game, I got my money's worth annnd I couldn't finish it. This is one of those games where I recommend looking up what kind of build you should have to beat the game. If you don't it's very easy to get a character that works just great until you get to the end. Then the brick wall appears and no further progress will be made. It just wasn't worth it to me to play through again, I just looked up the ending. If you like quirky humor and can deal with a few rough edges, find a character guide and give this one a shot. m.a.c

Randall is a sarcastic slacker. He also has a lot of other issues such as kleptomania. This pretty much explains why Randal, after a night of wild drinking to celebrate his friend's pending marriage, takes said friend's ring after he accidentally it drops it in a alley. Now this would be bad enough on it's own, since he doesn't give it back right away, but it's even worse since this is a *magic-evil-I- what- I-want-ring*. Randal soon parts ways with the ring and finds that his world has gone a bit strange. He keeps waking up and it's Monday. Every day is Monday and every day his friend finds a new way to die since he thinks he lost the ring he was going to give his soon to be wife. Randal knows, now, that this has something to do with the ring and he needs to get it back. The ring doesn't want to come back though, it's having too much fun. What follows is a pop culture referencing, ground hog day / bedazzled mix, space time tearing romp through several Mondays as Randal desperately tries to stop screwing things up and get the ring. He may even learn a little. Don't get your hopes up. This was a good game. It's got a lot of references and quite a few are funny. How much you get out of it probably depends on how familiar you are with pop culture. There's quite a few Star Trek and Star Wars references that most will probably get. There is also quite a few video game references and 90's movie references that might be a little harder for some. This is also one of those games where you might want to play it with head phones on since the language can get a bit salty without warning. Beware the Jay and Silent Bob cameo. This is a T rated game at best and a M rated one on occasion. All in all it was a fun game to play through even though some of the puzzles can be a bit "really?" on occasion especially since the game keeps saying they are all logical. Thankfully there is a built in tip system. If your looking for a funny game give this a shot.