I didn't really like the controls. The tentacles make it look like they're pulling you along but it felt like the blob was just sliding around a little too effortlessly. It was really easy to get disoriented. I know it wouldn't really make sense for the tentacled mass to have a map but I got frustrated when I got lost and didn't feel like sliding my mass back (again and again... did I check that way?) through rooms of stuff I already broke and/or killed. I unlocked an ability to shoot a web, and then later got an ability to "dash" which... overwrote the web ability? I couldn't find a way to switch back and gave up. I played it through a game streaming service through 3 or 4 levels? I don't find my self interested at $20. I do think it's a neat project from Phobia and I do like seeing neat indie concepts with a Devolver's "D" on it.
It really is a bummer we never got more of this. One of my favorite bits of the game is the briefing and subsequent loadout selection and deployment. Sometimes you get lots of info, even official blueprints. Other times, it's a sketch on a napkin and not much else. Also, squad orders! So much fun. You have red and blue squads (collectively gold) and you can issue orders separately or together, and even have one squad wait to execute until the other squad does its thing. Gotta be slow, gotta be careful. Secure evidence, secure hostages, try to take the bad guys alive. I think it aged fairly well. The graphics are tolerable. It is NOT a fast paced action shooter. You're gonna have a bad time if you try that.