

This is fun but it's not quite as enjoyable as its predecessor. It's a lot more 'video gamey' with some creature/boss designs that seem straight out of Quake or Doom rather than Star Trek (the first boss is a big, hulking brute Borg, for example). It also adds new hacking & lock-picking minigames (because more game mechanics means more fun, right?) and also the option to seduce NPCs. This does that annoying thing where during gameplay it tells you just how many secrets and hidden items you've missed in the current level (thanks, I really need to know that at all times!) BUT ALSO after completing the game it doesn't give you a level select option to allow you to go back and find what you've missed; you just need to begin the whole game again and play it through from the start(!). Works just fine with no complaints on modern machines.

I can't possibly be objective about this. This appeared during that wonderful period around the millenium where a bunch of excellent Quake-engine games were coming out (American McGee's Alice, Return to Castle Wolfenstein...) AND Activision were releasing a whole load of Star Trek games of various genres (Armada I & II...) so if you were a nerdy adolescent it was a very good time indeed to be into computer games. As a first-person-shooter it's merely ok: there's very little that will surprise players here. Where this shines is as a fan artefact as it allows you to wander around the Voyager and interact with the ship and its characters (all played by their original actors!) and that's honestly such a joy. This runs just perfectly for me, both when I downloaded and played it from GOG a few years ago and on my more recent playthrough on a completely different computer in 2025. No issues whatsoever.

Top-tier '90s computer game vibes. The talking heads are superb. This feels a lot like The Last Express (especially since time moves on regardless of you; I feel like I need to take notes of where everyone is going to be at all times). I don't have a clue what I'm doing (there're SO many leads and threads to follow) but by golly am I having a good time. I'd DEFINITELY refer to a guide if I wanted to actually get a good ending, though.

Absolutely impeccable Blade Runner aesthetic; a cooler-than-cool run-down, dirty cyberpunk city to travel around and explore, with pre-rendered 3D backgrounds looking cooler than they've ever looked. It's a good thing, too, because the presentation makes you forgive some frankly horrible point-and-click design: teeny-tiny clues that it's easy to miss, random elements meaning that you can do all the right things and still not progress past certain sections until the game decides it's time... I can't hate this game because it's just the absolute pinnacle of (1997's idea of) cyberpunk chic but only play if you have a LOT of patience for running back and forth and trying things over and over until they click.

Not a bad little game at all if you like the vibe of those 2000s European point-and-click adventures (e.g. Secret Files: Tunguska et al). It's not exactly going to win game of the year but it's a fun diversion for fans of the genre. It does have that issue where it's very 'video-game-y' to an absurd degree i.e. no-one has a bloody normal lock on their door(!), only one that requires a series of riddles and jigsaw puzzles and whatnot. If you *need* a bit more realism in your point-and-clicks then maybe stay away.

This will definitely scratch your itch if you're looking for a decent point & click adventure experience but it also features some wacky-as-hell puzzles. They're not illogical or poorly designed, they're just weird. 'Put the roller skate on the ufo and then put the marzipan on the ping pong ball' sort of thing where you wonder why characters don't just send messages or lock their doors in a normal, human way.