This wizardry is in line with the game style of Wizardry 1-3 rather than the newfangled Dark Savant trilogy, so don't go into this expecting the same style of game. It's a solid entry to the Wizardry Renaissance, though a bit dumbed down compared to Tale of the Forsaken Land(hopefully gog will get that next, along with Wiz 1-3). All in all, it's what you'd expect from a Wizardry game, dungeons and monsters waiting to mess you up and your party needs to get through it all to find treasure. It's certainly one of the better traditional crawlers currently on this store and the price of entry is very affordable for what you get. All in all, it's worth your time and is a pretty good entry into both Wizardry and turn based dungeon crawlers.
Made in a similar style to Wargame, Steel Division 2 manages to beat it mainly for the campaign(s), which was always the weakest part of Wargame You're given an overall operation to command with a few set objectives and the historical units that fought in it down to the brigade level. You can mix and match which units fight in which battle, up to a max of three brigades per battle. For those who like Graviteam, this is a much simpler alternative but far easier to get into and probably slightly less time consuming. Tactical battles take place on a wargame-esque map with a variety of game modes, most revolve around either taking positions or destroying the enemy forces I think the biggest complaint that can be found will be the enemy tactical AI, an issue Eugen has had since European Escalation released I'm not the biggest multiplayer fan so I can't comment on that The game itself looks amazing
I own the game on steam, but WiTE is the definitive simulation of the German-Soviet War, nothing else comes close at all, at least until WiTE 2 is developed A wide variety of scenarios are given in game and you're let loose to command either side in both well known and unknown campaigns from 41 to 45 The game is highly complicated and you will be spending lots of time reading the manual and trying to get comfortable with the game interface. That said, for this genre of game it's very well set up and pretty intuitive regarding the basics of moving and combat, but please read the manual or else you find your men short of everything later on As far as simulating goes, it's great. Everything from correct OOBs to equipment being shipped out to the front to ordering strike missions for your air armies If you're a wargaming fan, this is a must buy and will give hundreds if not thousands of hours of entertainment
It's an okay game is about how I'd sum this up. The game is pretty short and compressed, you can beat it in less than 10 hours even if you grind around a bit and the in game regions are all pretty small. It feels like you jump almost from boss to boss in quick order. The game is also fairly linear, there's not a ton of backtracking involved. There's very little platforming that you need to concern yourself with except for a short segment at the end of the game, but it's very easy to get by. That said combat is pretty decent and there's a cool mechanic where you can refight revamped bosses where they have new movesets and are generally a lot tougher. All in all it's a decent game, not bad but not amazing either.