

What this game lacks in size it more than enough makes up for in character. It's a very well crafted game that more than once made me recall playing Sierra classics like King's Quest and Space Quest. Only that the humour here is of a more subtle kind which I think works very well. The art style complements the story in that it's a beautiful and melancholic scifi yarn. Also, the soundtrack is amazing! A warmly recommended point-and-click adventure!

Expectations. I went into this game hoping for something akin to the choose-your-own-adventure books of the '80s. Did I find what I was looking for? Well... kind of. The good. The game mechanic is a really interesting take on visual novel plus rpg that actually is reminiscent of the choose-your-own-adventure books of yore. It was easy to get into and I enjoyed the gameplay. The bad. Oof. The narrative. The story has so much in common with a Stephanie Meyer type of approach to YA novels. Whereas hers were sexy vampires glittering in sunlight, here it is cool activist werewolves. There's also nonbinary characters in here, but their characters, as well as everyone else really, are so hamfistedly introduced and so paper thin that it, at least for me, took away a lot of the immersion and enjoyment of the story. I assume that there are those of you who enjoy these kind of stories. If so, this game is for you. If not, then you might as well pass unless there's a heavy discount and you want to try it for the gameplay. What could be better. Release the game engine as open source and be for visual novel rpgs what TADS was for text adventures! Recommendations. I'm writing this review about a week before Halloween. If you're looking for ghoulish adventures with strong female leads and young characters with seamless inclusion of queer characters and intense, immersive stories, I strongly, warmly recommend Night in the Woods and Oxenfree. These two are point-n-click adventures rather than rpgs, but the recommendation regards story and characters rather than game mechanics.