

Interesting but sort of a weird game. It feels very much like the original idea and intention for the game can be seen in the last levels of the game which are lively with people hanging out, cool character and environment design, and more content than jumping and shooting. All the previous levels with sewer dwellers and soldiers are very dull and sometimes pretty frustrating too compared to the last levels. With the exception of the last bossfight which is horrible :D. It seems like the main part of the game was quickly put together before the release and the devs paid the most attention to the last levels. In one of the earlier levels there's an interesting little thing there with it's own cutscene even that's somehow completely pointless and feels very much like a scrapped idea that somehow got forgotten and remained in the final game. For those last levels I give a 4 star score even despite the crap the game put me through before (it's a mix of entertaining and frustrating but definitely with very dull with bland environments and not too many puzzles and too much shooting and platforming) and despite all the technical issues the game has on newer systems. It runs but with resolution flipping on loading and prerendered cutscenes, sound cutting out (could be only with the fear factory soundtrack, "fixable" by turning the music on and off again), a whole level necessary to play without any sound as the sound makes the game crash LOL :D etc.

There's tons of so called "survival" games available so how is The Solus Project the only survival game? The thing is that most of the "survival" games really consist only of running around and eating while monsters/animals chase you and that's it. Pretty much like pacman. The Solus Project is different. It goes back to the early survival games like Deus and Robinson's requiem and provides you with proper survival experience as it gives you a reason to be in the dangerous environment and it also gives you a goal you need to accomplish there, so your existence in the game is something more than being a pacman. And what you're trying to do there is to call home and tell them what happened, simple enough. Except for the fact that your stuff is broken and the planet is not really uninhabited which provides you firstly with incredibly detailed and beautifully crafted gameworld with lots of secrets, places to explore and various thrilling mysterious events, and secondly with many genuinly creepy and spooky moments and imaginative story events. All that is further enhanced by brilliant graphics and audio design. And the best thing is that this game very friendly to all kinds of players with its modifiable difficulty so you can go with difficult survival mechanics or very mild survival mechanics for people who'd rather be playing an exploration adventure game than worrying about nourishments and various other life threatening situations. Overall The Solus Project might in fact even be the very best game of 2016 as it's an entertainingly thrilling experience with lovely visuals and audios that really has no competition among the other "survival" games since, as I mentioned before, this is the only one that understands the concept of survival games right.