

I wanted to wait a bit and see what all of the fixes will bring and after playing this game on patch 1.23 I'm still dissapointed. The game is just boring. You have hundreds of things to do, but they are not engaging, there are no worthy rewards for completing them, there is nohing interesing except maybe a few side quest. A big map with a lot of nothing to do. The gameplay mechanics and quest structure is outdated. The game lets you think that the first quest line will be the standard for the narrative but it only gets worse from there. A thing to note is that I have a rig that runs the game on max settings with RTX on. So the performance on thr PC is not bad. There are naturally bugs......so in my few hours of playing Cyberpunk on 1.23 I found this: - calling my bike resulted in me sprinting for 300 meters after it and my bike started to float 2 meters above ground - my ammo counter was displayed when it shouldn't be - my ammo counter was showing the wrong weapon - street brawling results in the game not registering hits or just having problems with you blocking attacks - reload animations weren't working - I couldn't pick up weapons or items left by my enemies - trying to jump through a fence resulted with me being stuck in that fence - a random car explosion that killed me - npc models going through scenery or other npcs/objects - the change view button during driving did not work and a lot more and I'm really sick of them. They should rename the game to Cyberpunk 2076. There is no imersion (also because of the bugs), you cannot role play, there is nothing you can do outside of the quests. What the hell guys ? It's like Witcher 1 again or even worse. W1 was more engagin if I think about it. CDPR really f up with this one. If it's your first cRPG then maybe you will like it but after playing better titles (and a lot of things are better in comparison to C2077). I'm not counting the false advertising, the hype or the lies from the managers/directors.

Positive things about MCD: - it's still very fun to throw knives, katanas, skulls at enemies - hacks are a new fun addition considering you have to play for a minimum of 5 levels in a row on one life to complete a "node" - still the core gameplay loop is fun until....... Cons - .......boss enemies come up, they are bascially Mr. X from Resident Evil 2 with one magical ability like dashing to your position through walls (now you can say you didn't see that death coming). They should just make them tougher versions of regular enemies. After few encounters you will get accustomed to their bulls**t factor but for me they break the flow of the game. Instead on focusing on solving the current killing puzzle you just have to run away from them basically - level randomness was at first glance fun but after 50 or so levels all of the flaws were apparent. The starting position can get you killed or force you to loose a heart. You are bascially playing the same few stages with additional hazards thrown in at later stages and couple of different enemies. The idea behind it was good but the execution is just bland and lazy - few bugs here and there - that one stage where it morphs your vision. It was physically painful to play - the story is more pretentous than in the last game. It searves a purpose of hindering your enjoyment. Story highlighst are: - taking away control from you for several minutes - forcing you to walk painfully slow through the same "corridor" for like the 10th time for the sake of the "story". Story is shallow btw - at some point the game is forcing you to choose a "mode" upgrade to play with (sucks if you wanted to play another mode) - takes away your hacks for the sake of proving a point to play an endurance round. So the game gives you fun toys to play and it takes them away.......FUN - THE ENDING - just pure [profanity filter]