
What we have in The Last Tinker is a bit of mixed bag. It would appear that after creating such magnificent environments, colorful (forgive the pun) characters, and enjoyable music the developers went back to their checklist before release and realized that they forgot to put any gameplay mechanics into their title. The end result is a beautifully realized world in the artistic sense combined with painful stealth sections, bare-bones combat, and basic platforming that occasionally demonstrates a flair of interesting level design only to be quickly brushed off-stage. The inspiration from PS2 era platformers is undeniably present as you have rail-grinding reminiscent of Ratchet & Clank and avoid the flashlight guards from Sly Cooper but this inspiration isn't applied in any meaningful way. The end result is a being in a cage, a gilded one that is pretty to look at, but a cage nonetheless without very much to do other than go from one end to the other. A 6-8 hour adventure that may be worth your time on sale. P.S. There's also a turret section, because it just wouldn't be a video game without a turret section.
A competent first creation from Gone North Studios that combines satisfying momentum/precision based platforming puzzles with minor amounts of exploration and some cringe-worthy voice acting. Can be finished in a single sitting (roughly four hours) and has enough varied landscapes, puzzles, and power-ups to keep you entertained throughout the journey. Recommended that you play on mute as the music is predominantly non-existent and the voice overs are sub-par at best. Could benefit from more open areas with which to fully stretch your legs but the game never quite delivers such an area. Also there are invisible walls and times when your powers are forcibly taken away so more exposition can be rambled at you in this game about freedom of movement. Worth picking up on sale.