

I played through this game once, but I can see how it would have good replay value. Reminded me of the original Gabriel Knight game, but with a panoply of magic and a diverse team of shadow hunters. Also has some light RPG elements and player-choice branching narratives, which pay off nicely in the end. Unlike some player-choice games, I actually felt rewarded for my "good" choices here, "good" in quotes because the in-game morality is very nuanced, so right and wrong are not obvious. Unavowed has an interesting cast of characters, with solid writing and voice acting. The gameplay is a bit episodic, but each episode/quest tells its own story, so it doesn't get repetitive. I definitely recommend this title to fans of narrative adventure games.

Growing up on point-and-click (and parser before that) adventure games, I was a big fan of the of the original Monkey Island series. When Tales of Monkey Island came out, I was curious but skeptical. I gave it a chance though and really enjoyed playing it. The game felt very true to the style and spirit of the early games. But the narrative that plays out over these 5 episodes felt more like a summer blockbuster to me, with a lot of production value as well as cinematic cut scenes and musical score. I highly recommend this game. This was the first Telltale game I played and the first episodic-release game as well. And while the episodic release initially struck me as a finance-as-you-develop and a release-as-you-develop thing, I have to say I actually really like playing games structured this way. Each episode is long enough to be satisfying but short enough to play through in one sitting.