

So when graven was announced I was so excited. A spiritual successor to Hexen? A modern FPS with coop? Hell yeah! What could possibly go wrong. Well, just about everything. Loading points just thrown willy-nilly into the MIDDLE of rooms. A terrible save system that dumps you back in town instead of continuing where you left off...which for an exploration game is just shoooocking. Exploration that is basically walking down a corridor and hoping you have the right puzzle piece with you. Enemies that all kinda dumbly float towards you; and play some of the worst attack animations I've ever seen. Weapons that have no power, no heft to them, and no concept of range in the slightest. SLOOWWWW game play. Sit on a boat while some guy talks to you about all the monsters in town, then wander aimlessly around said town until eventually you find some zombie dudes. Spend the rest of the game fighting zombie dudes. Reload your game and hey, the zombie dudes are back. Turns out you can just run past them too... so, there's 0 point to the unsatisfying combat. :/ All in all, it's a slow old mess, and given it's no longer early access, and this is the game the developers wanted...It isn't worth the asking price.

Neat idea hampered by a huge price and a LOT of missing quality of life features for a game these day. I'd love to get into it, but the game is so dark it's impossible to see what you're doing! The audio is super quiet, and the inventory system while cute at first becomes horrifically tedious at your very first stop: Trying to do your shopping in complete darkness is a joke...I guess shops in Europe don't have lights. Adding the simplest of options like gamma, and volume would probably make a huge difference to this title.

I'm sure this game slaps once it gets going, but how long should you have to play a game realistically before it gets interesting? 10 hours? 100 hours? I played for 6 hours before the title screen even came up, and now I still don't really know what's going on! Cyberpunk is trying to tell a story, but it's telling it in the worst way possible. The graphics are stunning, the world is amazing, but there's a reason movies aren't in first person, it's a terrible way to tell a story. All you can ever hope to see develop is some guy standing too close, talking at you for hours. Just like a visit with grandpa! Yes the game has bugs, and they will be patched out eventually. But the sad part for CDPR is even once you look past all the hype and controversy, this game is very slow. Boring even. I still support CDPR for everything they do here with GOG so I won't be refunding. But I don't recommend this game.

Blood is the best of the Build games, and probably still my favourite game ever made, even after nearly 25 years. It has it all; gore, guns and dark humour. There's nothing quite like lobbing a lit aerosol can into a room full of cultists and watching them all run for their lives screaming as they catch alight. I could gush forever about Blood. ...However, considering this is the OFFICIAL re-release for modern systems, it's definitely not the best way to play Blood on modern systems. Missing sounds and effects, bugs and level glitches, unauthentic colour recreation, and a Blood that isn't quite Blood await in this version. Not to mention the completely bugged out multiplayer, which is a real shame. (co-op Blood is one of the finer points of life.) The KEX engine is okay, but definitely struggles to recreate what the build engine was putting out. GDXbuild was made by one guy in his spare time. Blood: Fresh Supply was made by a team of professionals, and they haven't treated the source with the same respect it deserves.

Ion Maiden is a step in the right direction for old school gaming, with excellent 2D elements and an incredible amount of detail within the HUGE 3D scenes. The music is fantastic and sets the pacing well for blasting on enemies...BUT, why would it be missing some of the niceties of indie developed mods, or even its own brethren. It seems strange for a game coming out today, especially one that pegs itself as the next evolution in the proud build engine lineage to be lacking a "mighty foot" quick attack. It just seems missing while crawling through hallways shooting mysterious cloaked figures. And while I can forgive the lack of multiplayer for now, if this game is still missing cooperative lan play when complete, it will be the first build engine game (that I know of) to skip that, which to me doesn't encapsulate what Ion Maiden is supposed to be about; all of the strengths of the build engine with none of the weaknesses of system constraints. It would be sad if the best version of this game was a modded version years after release, that's all I can say. If the dev's read these comments; seriously, take a leaf out of Brutal Doom's book and go for the best, most visceral version right from the start. Also, seriously, make your sprites follow the camera, you can't see enemies below you if they're paper thin!


Upon running this program, a downloader appears to download unknown amount of unknown data from an unknown site...it says "press escape to cancel" which does nothing...very virusy if you ask me...
When speaking in terms of graphics, this is the best looking version of Sniper Elite. Yet, choosing to cut the co op campaign from the PC makes the original Xbox version the better - If you're looking to play the game with a friend, that is. If you like sitting by yourself in the dark crying, then this is definitely the best version for you.

Deponia 2 is the generous size that Deponia 1 should have been, although it's not as good of a game as the first. The scope of it was ambitious and you could see that they just sort of ran out of steam at the end, a lot of the scenes were only really used for one puzzle after you moved on from the main game hub. Also, there was an uncomfortable amount of animal cruelty in this game. I get it though, it's a game and it's a joke and whatever, but there's only so mean you can be to even virtual animals before you start to wonder if the developers are horrible people. If you enjoyed the first game, this is definitely more of the same, and if you're a fan of Rufus or hurting animals, this is right up your alley! All in all, it was an okay point and click. But with little to no improvement over the original engine, there's nothing really new to look forward to. (which they even make fun of by giving you the same tutorial at the start)